/// <summary> /// Fills the edge event using the specified tcx /// </summary> /// <param name="tcx">The tcx</param> /// <param name="edge">The edge</param> /// <param name="node">The node</param> private static void FillEdgeEvent(DtSweepContext tcx, DtSweepConstraint edge, AdvancingFrontNode node) { if (tcx.EdgeEvent.Right) { FillRightAboveEdgeEvent(tcx, edge, node); } else { FillLeftAboveEdgeEvent(tcx, edge, node); } }
/// <summary> /// Fills the left above edge event using the specified tcx /// </summary> /// <param name="tcx">The tcx</param> /// <param name="edge">The edge</param> /// <param name="node">The node</param> private static void FillLeftAboveEdgeEvent(DtSweepContext tcx, DtSweepConstraint edge, AdvancingFrontNode node) { while (node.Prev.Point.X > edge.P.X) { // Check if next node is below the edge Orientation o1 = TriangulationUtil.Orient2d(edge.Q, node.Prev.Point, edge.P); if (o1 == Orientation.Cw) { FillLeftBelowEdgeEvent(tcx, edge, node); } else { node = node.Prev; } } }
/// <summary> /// Fills the left concave edge event using the specified tcx /// </summary> /// <param name="tcx">The tcx</param> /// <param name="edge">The edge</param> /// <param name="node">The node</param> private static void FillLeftConcaveEdgeEvent(DtSweepContext tcx, DtSweepConstraint edge, AdvancingFrontNode node) { Fill(tcx, node.Prev); if (node.Prev.Point != edge.P) { // GetNext above or below edge? if (TriangulationUtil.Orient2d(edge.Q, node.Prev.Point, edge.P) == Orientation.Cw) { // Below if (TriangulationUtil.Orient2d(node.Point, node.Prev.Point, node.Prev.Prev.Point) == Orientation.Cw) { // GetNext is concave FillLeftConcaveEdgeEvent(tcx, edge, node); } } } }
/// <summary> /// Fills the left below edge event using the specified tcx /// </summary> /// <param name="tcx">The tcx</param> /// <param name="edge">The edge</param> /// <param name="node">The node</param> private static void FillLeftBelowEdgeEvent(DtSweepContext tcx, DtSweepConstraint edge, AdvancingFrontNode node) { if (node.Point.X > edge.P.X) { if (TriangulationUtil.Orient2d(node.Point, node.Prev.Point, node.Prev.Prev.Point) == Orientation.Cw) { // Concave FillLeftConcaveEdgeEvent(tcx, edge, node); } else { // Convex FillLeftConvexEdgeEvent(tcx, edge, node); // Retry this one FillLeftBelowEdgeEvent(tcx, edge, node); } } }
/// <summary> /// Fills the right convex edge event using the specified tcx /// </summary> /// <param name="tcx">The tcx</param> /// <param name="edge">The edge</param> /// <param name="node">The node</param> private static void FillRightConvexEdgeEvent(DtSweepContext tcx, DtSweepConstraint edge, AdvancingFrontNode node) { // GetNext concave or convex? if (TriangulationUtil.Orient2d(node.Next.Point, node.Next.Next.Point, node.Next.Next.Next.Point) == Orientation.Ccw) { // Concave FillRightConcaveEdgeEvent(tcx, edge, node.Next); } else { // Convex // GetNext above or below edge? if (TriangulationUtil.Orient2d(edge.Q, node.Next.Next.Point, edge.P) == Orientation.Ccw) { // Below FillRightConvexEdgeEvent(tcx, edge, node.Next); } } }
/// <summary> /// Edges the event using the specified tcx /// </summary> /// <param name="tcx">The tcx</param> /// <param name="edge">The edge</param> /// <param name="node">The node</param> private static void EdgeEvent(DtSweepContext tcx, DtSweepConstraint edge, AdvancingFrontNode node) { try { tcx.EdgeEvent.ConstrainedEdge = edge; tcx.EdgeEvent.Right = edge.P.X > edge.Q.X; if (IsEdgeSideOfTriangle(node.Triangle, edge.P, edge.Q)) { return; } // For now we will do all needed filling // TODO: integrate with flip process might give some better performance // but for now this avoid the issue with cases that needs both flips and fills FillEdgeEvent(tcx, edge, node); EdgeEvent(tcx, edge.P, edge.Q, node.Triangle, edge.Q); } catch (PointOnEdgeException e) { Debug.WriteLine("Skipping Edge: {0}", e.Message); } }