示例#1
0
        private void btnListen_Click(object sender, EventArgs e)
        {
            // Parse the server's IP address out of the TextBox
            IPAddress ipAddr = IPAddress.Parse(txtIp.Text);
            // Create a new instance of the ChatServer object
            ChatServer mainServer = new ChatServer(ipAddr);

            // Hook the StatusChanged event handler to mainServer_StatusChanged
            ChatServer.StatusChanged += new StatusChangedEventHandler(mainServer_StatusChanged);
            // Start listening for connections
            mainServer.StartListening();
            // Show that we started to listen for connections
            txtLog.AppendText("Chờ người vào phòng ...\r\n");
            btnListen.Enabled = false;
        }
示例#2
0
        // Occures when a new client is accepted
        private void AcceptClient()
        {
            srReceiver = new System.IO.StreamReader(tcpClient.GetStream());
            swSender   = new System.IO.StreamWriter(tcpClient.GetStream());

            // Read the account information from the client
            currUser = srReceiver.ReadLine();

            // We got a response from the client
            if (currUser != "")
            {
                // Store the user name in the hash table
                if (ChatServer.htUsers.Contains(currUser) == true)
                {
                    // 0 means not connected
                    swSender.WriteLine("0|Tên này đã tồn tại!");
                    swSender.Flush();
                    CloseConnection();
                    return;
                }
                else if (currUser == "Administrator")
                {
                    // 0 means not connected
                    swSender.WriteLine("0|This username is reserved.");
                    swSender.Flush();
                    CloseConnection();
                    return;
                }
                else
                {
                    // 1 means connected successfully
                    swSender.WriteLine("1");
                    swSender.Flush();

                    // Add the user to the hash tables and start listening for messages from him
                    ChatServer.AddUser(tcpClient, currUser);
                }
            }
            else
            {
                CloseConnection();
                return;
            }

            try
            {
                // Keep waiting for a message from the user
                while ((strResponse = srReceiver.ReadLine()) != "")
                {
                    // If it's invalid, remove the user
                    if (strResponse == null)
                    {
                        ChatServer.RemoveUser(tcpClient);
                    }
                    else
                    {
                        // Otherwise send the message to all the other users
                        ChatServer.SendMessage(currUser, strResponse);
                    }
                }
            }
            catch
            {
                // If anything went wrong with this user, disconnect him
                ChatServer.RemoveUser(tcpClient);
            }
        }