public void WhenLondonIsBeingInvaded()
        {
            var random = new Random();
            var weapons = new List<IDefenceWeapon>
                          	{
                          		CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster),
                          		CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster),
                          		CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster),
                          		CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster),
                          		CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster)
                          	};

            var defender = new EarthDefender();

            for (var wave = 1; wave <= 20; wave++)
            {
                var numberOfInvaders = random.Next(5) + 1;
                var invasionWave = CreateInvasionWave(numberOfInvaders, weapons);
                var defenceStrategy = defender.DefendEarth(invasionWave);

                Assert.That(defenceStrategy.WeaponsToFireAtThisWave.Count(), Is.EqualTo(numberOfInvaders));
            }
        }
示例#2
0
        public void WhenLondonIsBeingInvaded()
        {
            var random  = new Random();
            var weapons = new List <IDefenceWeapon>
            {
                CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter1000Blaster)
            };

            var defender = new EarthDefender();

            for (var wave = 1; wave <= 20; wave++)
            {
                var numberOfInvaders = random.Next(5) + 1;
                var invasionWave     = CreateInvasionWave(numberOfInvaders, weapons);
                var defenceStrategy  = defender.DefendEarth(invasionWave);

                Assert.That(defenceStrategy.WeaponsToFireAtThisWave.Count(), Is.EqualTo(numberOfInvaders));
            }
        }
        public void WhenBeingInvadedByAliensThenAmatchingNumberOfWeaponsAreReturned(int numberOfAliens)
        {
            var weapons = new List<IDefenceWeapon>
            {
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster),
                CreateDefenceWeapon(DefenceWeaponType.Peashooter500Blaster)
            };

            var defender = new EarthDefender();

            var numberOfInvaders = numberOfAliens;
            var invasionWave = CreateInvasionWave(numberOfInvaders, weapons);
            var defenceStrategy = defender.DefendEarth(invasionWave);
            Assert.That(defenceStrategy.WeaponsToFireAtThisWave.Count(), Is.EqualTo(numberOfAliens));
        }