public void Initialize(Game _game) { game = _game; scene = new Scene(game); pauseScreen = new PauseScreen(game.Content, "Screens/pause", "Fonts/OCR"); levelCompleteScreen = new LevelCompleteScreen(game.Content, "Screens/levelcomplete", "Fonts/OCR"); InitParticles(); startPeeps = gameOptions.StartPeeps; levelCount = 0; soundPlayer = new SoundPlayer(game.Content); soundPlayer.AddSound("Reward", "Audio\\Effects\\reward", false); soundPlayer.AddSound("Explosion", "Audio\\Effects\\explosion", false); soundPlayer.AddSound("Thrust", "Audio\\Effects\\thrust", true); soundPlayer.AddSound("Scream", "Audio\\Effects\\scream", false); soundPlayer.AddSound("ScoreUp", "Audio\\Effects\\scoreup", false); MediaPlayer.IsRepeating = true; MediaPlayer.Volume = gameOptions.MusicVolumeAtPlay; MediaPlayer.Play(game.Content.Load<Song>("Audio\\Music\\Pulse")); playerOne = new Player(game, "Models/ship", scene.Light); playerOne.Fuel=gameOptions.StartFuel; playerOne.StartFuel=gameOptions.StartFuel; playerOne.Score = 0; playerOne.Lives = gameOptions.StartLives; CreateLevel(); }