public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer) { base.Update(input, controllingPlayer); if (gameOptions.IsTrial == true && addBuyOption == false) { options.Add("Unlock Full Game"); addBuyOption = true; } if (gameOptions.IsTrial == false && addBuyOption == true) { options.Remove("Unlock Full Game"); } switch (selectedIndex) { case 0: SetTransitionOut(ApplicationState.InitaliseGame); break; case 1: SetTransitionOut(ApplicationState.Options); break; case 2: SetTransitionOut(ApplicationState.Quit); break; case 3: if (controllingPlayer[0].CanBuyGame()) { Guide.ShowMarketplace(controllingPlayer[0]); } break; } appState = ReturnState(ApplicationState.Home); }
public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer) { base.Update(input, controllingPlayer); if (gameOptions.IsTrial == false) { appState = ApplicationState.LevelComplete; } if ((input.IsNewButtonPress(ButtonMappings.Pad_XBtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_XBtn, controllingPlayer[0], out controllingPlayer[1]))) { if (gameOptions.IsTrial == true) { if (controllingPlayer[0].CanBuyGame()) { Guide.ShowMarketplace(controllingPlayer[0]); } } } if ((input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1]))) { appState = ApplicationState.Quit; } }
public void Update(int _finalLevel, int _finalScore, ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer) { if (firstCall == true) { MediaPlayer.IsRepeating = true; MediaPlayer.Volume = gameOptions.MusicVolumeAtPlay; MediaPlayer.Play(mySong); firstCall = false; } finalLevel = _finalLevel; finalScore = _finalScore; if (drawState <= 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1]))) { appState = ApplicationState.InitaliseApp; } drawState--; if (drawState > 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1]))) { drawState = 0; } base.Update(input, controllingPlayer); if (appState == ApplicationState.InitaliseApp) { MediaPlayer.Stop(); Reset(); } }
public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer) { base.Update(input, controllingPlayer); if (confirm == true) { switch(quitScreen.Update(input, controllingPlayer)) { case 1: appState = ApplicationState.InitaliseApp; break; case 0: confirm = false; menuIndex = 1; return; } } if (selectedIndex == 0 || (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1]))) { menuIndex = 0; appState = ApplicationState.Playing; } else if(selectedIndex == 1) { confirm = true; quitScreen.Reset(); } }
public void Update(ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer) { base.Update(input, controllingPlayer); if ((input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])) || (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1]))) { SetTransitionOut(ApplicationState.Home); } appState = ReturnState(ApplicationState.Options); }
public new int Update(InputState input, PlayerIndex[] controllingPlayer) { base.Update(input, controllingPlayer); if (selectedIndex == 0 || (input.IsNewButtonPress(ButtonMappings.Pad_BBtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_BBtn, controllingPlayer[0], out controllingPlayer[1]))) { return 0; } else if (selectedIndex == 1) { return 1; } return -1; }
public bool Update(int _fuelLeft, int _livesLeft, int _score, InputState input, PlayerIndex[] controllingPlayer) { fuelLeft = _fuelLeft; livesLeft = _livesLeft; score = _score; if (drawState <= 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1]))) { Reset(); return true; } drawState--; if (drawState > 0 && (input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1]))) { drawState = 0; } base.Update(input, controllingPlayer); return false; }
public void Update(ref ApplicationState appState, InputState input, ref PlayerIndex[] controllingPlayer) { base.Update(input, controllingPlayer); for (PlayerIndex index = PlayerIndex.One; index <= PlayerIndex.Four; index++) { if (GamePad.GetState(index).Buttons.Start == ButtonState.Pressed || GamePad.GetState(index).Buttons.A == ButtonState.Pressed) { controllingPlayer[0] = index; SetTransitionOut(ApplicationState.InitaliseApp); } if (Keyboard.GetState().IsKeyDown(ButtonMappings.Keyboard_Start) || Keyboard.GetState().IsKeyDown(ButtonMappings.Keyboard_ABtn)) { controllingPlayer[0] = PlayerIndex.One; SetTransitionOut(ApplicationState.InitaliseApp); } } appState = ReturnState(ApplicationState.Splash); }
public void Update(GameTime gameTime, ref ApplicationState appState, InputState input, PlayerIndex[] controllingPlayer) { switch (appState) { case ApplicationState.LevelComplete: { soundPlayer.StopAllSounds(); if (gameOptions.IsTrial == true && levelCount >= gameOptions.TrialLevel) { appState = ApplicationState.Trial; break; } if (updateScore == false) { playerOne.Score += (playerOne.Fuel * gameOptions.FuelMultiplier) * playerOne.Lives; startPeeps += gameOptions.IncPeeps; if (startPeeps > gameOptions.MaxPeeps) { startPeeps = gameOptions.StartPeeps; playerOne.StartFuel -= gameOptions.DecreaseFuel; } updateScore = true; } if (levelCompleteScreen.Update(playerOne.Fuel, playerOne.Lives, playerOne.Score, input, controllingPlayer)) { updateScore = false; CreateLevel(); appState = ApplicationState.Playing; } break; } case ApplicationState.Playing: { if (isPaused == true) { MediaPlayer.Volume = gameOptions.MusicVolumeAtPlay; isPaused = false; } level.Update(gameTime, input, controllingPlayer, ref appState, ref playerOne); break; } case ApplicationState.Paused: { pauseScreen.Update(ref appState, input, controllingPlayer); break; } } //check for pause button or game pad being disconnected if ((appState != ApplicationState.LevelComplete && appState != ApplicationState.Trial) && ((input.IsNewButtonPress(ButtonMappings.Pad_Start, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_Start, controllingPlayer[0], out controllingPlayer[1])) || input.GamePadConnected(controllingPlayer[0], out controllingPlayer[1]) == GamePadStateValues.Disconnected) ) { if (appState == ApplicationState.Playing) { soundPlayer.StopAllSounds(); pauseScreen.Reset(); MediaPlayer.Volume = gameOptions.MusicVolumeAtPause; appState = ApplicationState.Paused; isPaused = true; } else { appState = ApplicationState.Playing; } } if (appState == ApplicationState.GameComplete || appState == ApplicationState.GameOver) { MediaPlayer.Stop(); } }
public void Move(InputState input, PlayerIndex[] controllingPlayer) { if (input.IsNewButtonHeld(ButtonMappings.Pad_RightStickLeft, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_RightStickLeft, controllingPlayer[0], out controllingPlayer[1])) { if (Position.Z > 130) { Position.X -= Speed; View.X += Speed; } else { Position.X += Speed; View.X -= Speed; } } if (input.IsNewButtonHeld(ButtonMappings.Pad_RightStickRight, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_RightStickRight, controllingPlayer[0], out controllingPlayer[1])) { if (Position.Z <= 130) { Position.X -= Speed; View.X += Speed; } else { Position.X += Speed; View.X -= Speed; } } if (input.IsNewButtonHeld(ButtonMappings.Pad_RightStickUp, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_RightStickUp, controllingPlayer[0], out controllingPlayer[1])) { Position.Y += Speed; View.Y -= Speed; } if (input.IsNewButtonHeld(ButtonMappings.Pad_RightStickDown, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_RightStickDown, controllingPlayer[0], out controllingPlayer[1])) { Position.Y -= Speed; View.Y += Speed; } if (input.IsNewButtonHeld(ButtonMappings.Pad_LeftShoulder, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_LeftShoulder, controllingPlayer[0], out controllingPlayer[1])) { Position.Z += Speed; View.Z -= Speed; } if (input.IsNewButtonHeld(ButtonMappings.Pad_RightShoulder, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_RightShoulder, controllingPlayer[0], out controllingPlayer[1])) { Position.Z -= Speed; View.Z += Speed; } if (input.IsNewButtonHeld(ButtonMappings.Pad_RightStickPress, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_RightStickPress, controllingPlayer[0], out controllingPlayer[1])) { ResetCamera(); } Position.X = MathHelper.Clamp(Position.X, positionLimits[0].X, positionLimits[1].X); View.X = MathHelper.Clamp(View.X, viewLimits[0].X, viewLimits[1].X); Position.Y = MathHelper.Clamp(Position.Y, positionLimits[0].Y, positionLimits[1].Y); View.Y = MathHelper.Clamp(View.Y, viewLimits[0].Y, viewLimits[1].Y); Position.Z = MathHelper.Clamp(Position.Z, positionLimits[0].Z, positionLimits[1].Z); View.Z = MathHelper.Clamp(View.Z, viewLimits[0].Z, viewLimits[1].Z); cameraFrustum.Matrix = GetViewMatrix() * GetProjectionMatrix(); }
public void Update(GameTime gameTime, InputState input, PlayerIndex[] controllingPlayer, ref ApplicationState appState, ref Player playerOne) { scene.Camera.Move(input, controllingPlayer); skybox.Update(gameTime); map.Update(gameTime); playerOne.Move(input, controllingPlayer); playerOne.Update(gameTime); playerCollisionCheck = map.CheckBuildingCollision(playerOne); //has player hit the building, if so they deaded if (playerCollisionCheck == CollisionType.Building) { playerOne.Die(); soundPlayer.StopAllSounds(); soundPlayer.PlaySound("Explosion"); } //has player landed too hard, if so they deaded, if there is a peep they deaded too if (playerCollisionCheck == CollisionType.Roof && playerOne.SafeDescent() == false) { if (map.CheckPeepCollision(playerOne)) { peepsLeft--; } playerOne.Die(); soundPlayer.StopAllSounds(); soundPlayer.PlaySound("Explosion"); } //has the player landed safely, if there is a peep he is abducted if (playerCollisionCheck == CollisionType.Roof && playerOne.SafeDescent() == true) { if (map.CheckPeepCollision(playerOne)) { peepsLeft--; playerOne.Score += gameOptions.PeepValue; soundPlayer.PlaySound("Scream"); } if (map.CheckPowerupCollision(playerOne)) { playerOne.Fuel += gameOptions.PowerupFuel; soundPlayer.PlaySound("Reward"); } } if (playerOne.Lives <= 0) { soundPlayer.StopAllSounds(); appState = ApplicationState.GameOver; } if (peepsLeft <= 0 && playerOne.Lives>0) { soundPlayer.StopAllSounds(); soundPlayer.PlaySound("ScoreUp"); appState = ApplicationState.LevelComplete; } gameHud.Update(gameTime, playerOne.Lives, playerOne.Score, playerOne.Fuel, peepsLeft); if (Keyboard.GetState().IsKeyDown(Keys.P)) { Console.WriteLine(scene.Camera.Position + " - " + scene.Camera.View + "." + " - " + playerOne.Position); } }
public void Move(InputState input, PlayerIndex[] controllingPlayer) { if (Active == true) { Rotation.Y += MathHelper.ToRadians(5.0f); if ( (input.IsNewButtonHeld(ButtonMappings.Pad_LeftStickLeft, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_LeftStickLeft, controllingPlayer[0], out controllingPlayer[1])) && (hasPlayArea == false || (hasPlayArea == true && Bounds.Max.X > playArea.Min.X)) ) { velocity.X = -1; acceleration.X += accelerationBit; } else if ( (input.IsNewButtonHeld(ButtonMappings.Pad_LeftStickRight, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_LeftStickRight, controllingPlayer[0], out controllingPlayer[1])) && (hasPlayArea == false || (hasPlayArea == true && Bounds.Min.X < playArea.Max.X)) ) { velocity.X = 1; acceleration.X += accelerationBit; } else { acceleration.X -= accelerationBit; } if ( (input.IsNewButtonHeld(ButtonMappings.Pad_LeftStickUp, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_LeftStickUp, controllingPlayer[0], out controllingPlayer[1])) && (hasPlayArea == false || (hasPlayArea == true && Bounds.Max.Z > playArea.Min.Z)) ) { velocity.Z = -1; acceleration.Z += accelerationBit; } else if ( (input.IsNewButtonHeld(ButtonMappings.Pad_LeftStickDown, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_LeftStickDown, controllingPlayer[0], out controllingPlayer[1])) && (hasPlayArea == false || (hasPlayArea == true && Bounds.Min.Z < playArea.Max.Z)) ) { velocity.Z = 1; acceleration.Z += accelerationBit; } else { acceleration.Z -= accelerationBit; } if (Fuel>0 && ((input.IsNewButtonHeld(ButtonMappings.Pad_RightTrigger, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewButtonHeld(ButtonMappings.Pad_LeftTrigger, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewButtonHeld(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyHeld(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1])) && (hasPlayArea == false || (hasPlayArea == true && Bounds.Min.Y < playArea.Max.Y))) ) { GenerateThrustParticles(); velocity.Y += thrust; Fuel--; acceleration.Y += accelerationBit; soundPlayer.PlaySound("Thrust"); } else if ((hasPlayArea == false || (hasPlayArea == true && Bounds.Max.Y > playArea.Min.Y))) { velocity.Y -= gravity; acceleration.Y += accelerationBit; soundPlayer.StopSound("Thrust"); } else { velocity.Y = 0; soundPlayer.StopSound("Thrust"); } velocity.Y = MathHelper.Clamp(velocity.Y, -1.0f, 1.0f); } }
public void Update(InputState input, PlayerIndex[] controllingPlayer) { if (loaded < 2) { loaded++; } if((input.IsNewButtonPress(ButtonMappings.Pad_LeftStickUp, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_LeftStickUp, controllingPlayer[0], out controllingPlayer[1]))) { menuIndex--; } if ((input.IsNewButtonPress(ButtonMappings.Pad_LeftStickDown, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_LeftStickDown, controllingPlayer[0], out controllingPlayer[1]))) { menuIndex++; } menuIndex = (int)MathHelper.Clamp(menuIndex, 0, options.Count-1); if ((input.IsNewButtonPress(ButtonMappings.Pad_ABtn, controllingPlayer[0], out controllingPlayer[1]) || input.IsNewKeyPress(ButtonMappings.Keyboard_ABtn, controllingPlayer[0], out controllingPlayer[1]))) { selectedIndex = menuIndex; soundPlayer.PlaySound("Select"); } else { selectedIndex = -1; } if (overlayAlpha > 0.0f && transitionOut == false) { overlayAlpha -= fadeSpeed; overlay.Alpha = overlayAlpha; } if (overlayAlpha < 1.1f && transitionOut == true) { overlayAlpha += fadeSpeed; overlay.Alpha = overlayAlpha; } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here input = new InputState(); controllingPlayer = new PlayerIndex[2]{PlayerIndex.One, new PlayerIndex()}; splashScreen = new SplashScreen(this.Content, "Screens/splash", "Fonts/OCR"); homeScreen = new HomeScreen(this.Content, "Screens/home", "Fonts/OCR"); optionsScreen = new OptionsScreen(this.Content, "Screens/options", "Fonts/OCR"); gameOverScreen = new GameOverScreen(this.Content, "Screens/gameover", "Fonts/OCR"); quitScreen = new QuitScreen(this.Content, "Screens/quit", "Fonts/OCR"); trialScreen = new TrialScreen(this.Content, "Screens/trial", "Fonts/OCR"); base.Initialize(); }