private const int Infinite = 1000000; // Hopefully. Do not change this to max value
        // ..because during B-Ford, computing case 2 will fail when Cwv will be added to maxval.

        /// <summary>
        /// Returns shortest path edge
        /// </summary>
        /// <param name="filePath"></param>
        /// <returns></returns>
        public Edge1 Execute(string filePath)   //
        {
            Edge1 retval;

            _edges = EdgeBuilder.BuildEdges(filePath);

            //_edges.Add(new Edge(1, 2, -2));
            //_edges.Add(new Edge(2, 3, -1));
            //_edges.Add(new Edge(3, 1, 4));
            //_edges.Add(new Edge(3, 4, 2));
            //_edges.Add(new Edge(3, 5, -3));
            //_edges.Add(new Edge(6, 4, 1));
            //_edges.Add(new Edge(6, 5, -4));
            //_edges.Add(new Edge(4, 1, 0));    // To test -ve cost cycle

            _vertices = EdgeBuilder.ExtractVertices(_edges);
            _vertices.OrderBy(v => v);

            AttachTempVertex_S();
            if (!BFord())
            {
                throw new InvalidOperationException("Negative cost cycle found in graph");
            }
            ReWeightG();
            retval = RunDijkstras();
            return(retval);
        }
示例#2
0
        private int KruskalRoutine(List <Edge1> edges)
        {
            /* Start picking and adding edges to the UnionFind
             * without creating cycles. Stop when UnionFind components
             * become 'k'-clusters.
             */

            // Initialize UnionFind
            UnionFind uf         = new UnionFind(EdgeBuilder.ExtractVertices(edges));
            int       maxSpacing = 0;

            foreach (Edge1 edge in edges)
            {
                // If the vertices (clusters) are in different components, add.
                if (uf.Find(edge.U) != uf.Find(edge.V))
                {
                    // Check if k-cluster reached
                    if (uf.Components == _k)
                    {
                        maxSpacing = edge.Cost;
                        break;
                    }
                    uf.Union(edge.U, edge.V);
                }
            }
            return(maxSpacing);
        }
示例#3
0
        public int Execute(string filePath)
        {
            int          retval = 0;
            List <Edge1> edges  = EdgeBuilder.BuildEdges(filePath);

            //edges.Add(new Edge1(1, 2, 1));
            //edges.Add(new Edge1(1, 3, 3));
            //edges.Add(new Edge1(1, 4, 8));
            //edges.Add(new Edge1(1, 5, 12));
            //edges.Add(new Edge1(1, 6, 13));
            //edges.Add(new Edge1(2, 3, 2));
            //edges.Add(new Edge1(2, 4, 14));
            //edges.Add(new Edge1(2, 5, 11));
            //edges.Add(new Edge1(2, 6, 10));
            //edges.Add(new Edge1(3, 4, 15));
            //edges.Add(new Edge1(3, 5, 17));
            //edges.Add(new Edge1(3, 6, 16));
            //edges.Add(new Edge1(4, 5, 7));
            //edges.Add(new Edge1(4, 6, 19));
            //edges.Add(new Edge1(5, 6, 9));



            // Kruskal's: Sort edges in asc order of costs
            PerformQuickSort(edges, 0, edges.Count - 1);
            retval = KruskalRoutine(edges);
            return(retval);
        }
示例#4
0
        /// <summary>
        /// Creates list of vertices with the respective cost(infinity)
        /// for use with the Priority Queue.
        /// </summary>
        /// <param name="edges"></param>
        private List <KeyValuePair <int, int> > SetVerticesForHeap(List <Edge1> edges)
        {
            // Create heap data (vertices with cost)
            List <int> vertices = EdgeBuilder.ExtractVertices(edges);

            // Assign 'infinite' cost to the vertices.
            List <KeyValuePair <int, int> > verticesWithCost = new List <KeyValuePair <int, int> >();

            foreach (int vertex in vertices)
            {
                verticesWithCost.Add(new KeyValuePair <int, int>(Infinity, vertex));
            }

            return(verticesWithCost);
        }
示例#5
0
        public void Compute(string filePath)
        {
            // Initialize X and T
            List <int> _X      = new List <int>(); // 1st invariant
            int        mstCost = 0;

            // Read the file in a dict<E, W>
            List <Edge1> edges = EdgeBuilder.BuildEdges(filePath);
            //edges.Add(new Edge(1, 6, 7));
            //edges.Add(new Edge(5, 6, 4));
            //edges.Add(new Edge(1, 5, 1));
            //edges.Add(new Edge(1, 2, 6));
            //edges.Add(new Edge(1, 4, 4));
            //edges.Add(new Edge(2, 5, 7));
            //edges.Add(new Edge(4, 5, 5));
            //edges.Add(new Edge(2, 4, 3));
            //edges.Add(new Edge(2, 3, 4));
            //edges.Add(new Edge(3, 4, 2));

            // Create heap data (vertices with cost)
            List <int> vertices = EdgeBuilder.ExtractVertices(edges);

            // Assign 'infinity' cost to the vertices.
            List <KeyValuePair <int, int> > verticesWithCost = new List <KeyValuePair <int, int> >();

            foreach (int vertex in vertices)
            {
                verticesWithCost.Add(new KeyValuePair <int, int>(Int32.MaxValue, vertex));
            }

            // Initialise the min-heap
            PriorityQueue <int, int> minHeap = new PriorityQueue <int, int>(verticesWithCost);

            // Begin Prim's MST sequence
            // Start at an arbitrary vertex
            int firstVertex = minHeap.Dequeue().Value;

            _X.Add(firstVertex);

            foreach (Edge1 edge in edges)
            {
                if (edge.U == firstVertex)
                {
                    minHeap.DecreaseKey(new KeyValuePair <int, int>(edge.Cost, edge.V));
                }
                else if (edge.V == firstVertex)
                {
                    minHeap.DecreaseKey(new KeyValuePair <int, int>(edge.Cost, edge.U));
                }
            }

            for (int j = 1; j < vertices.Count; j++)
            {
                // Extract min
                mstCost += minHeap.Peek().Key;
                _X.Add(minHeap.Dequeue().Value);

                // Recompute cost of all vertices incident to this (assuming no parallel edges)
                for (int i = 0; i < edges.Count; i++)
                {
                    // If 'w'E V-X
                    if (_X.Exists(x => x == edges[i].U) && !_X.Exists(x => x == edges[i].V))
                    {
                        // V (or w) is the vertex we want to update
                        minHeap.DecreaseKey(new KeyValuePair <int, int>(edges[i].Cost, edges[i].V));
                    }
                    else if (_X.Exists(x => x == edges[i].V) && !_X.Exists(x => x == edges[i].U))
                    {
                        // U is the vertex we want to update
                        minHeap.DecreaseKey(new KeyValuePair <int, int>(edges[i].Cost, edges[i].U));
                    }
                    else if (_X.Exists(x => x == edges[i].V) && _X.Exists(x => x == edges[i].U))
                    {
                        //edges.RemoveAt(i);     // Already in X
                    }
                }
            }
            string stub = "";
        }