public void Swap(double[] array, double[] temp, int tempIndex, int arrayIndex) { ManualResetEventSlim reset = new ManualResetEventSlim(false); double timeline = 500; Application.Current.Dispatcher.Invoke(new Action(() => { array[arrayIndex] = temp[tempIndex]; NumberBar oldBar = _element[arrayIndex]; double oldHeight = oldBar.Height; _canvas.Children.Remove(oldBar); double newHeight = _canvas.Height * (array[arrayIndex] / maxValue) - PADDING_TOP; NumberBar newBar = new NumberBar(rectWidth, newHeight, array[arrayIndex].ToString()); _element[arrayIndex] = newBar; newBar.Mark(true); DoubleAnimation heightAnimation = new DoubleAnimation(oldHeight, newHeight, new Duration(TimeSpan.FromMilliseconds(timeline))); _canvas.Children.Insert(arrayIndex, newBar); Canvas.SetLeft(newBar, arrayIndex * rectWidth); Canvas.SetBottom(newBar, 0); srcLock = heightAnimation.CreateClock(); newBar.BeginAnimation(NumberBar.HeightProperty, heightAnimation); srcLock.Completed += (s, e) => { newBar.Mark(false); reset.Set(); }; }), DispatcherPriority.Render); reset.Wait(); }
public void Swap(double[] data, int i, int j) { ManualResetEventSlim reset = new ManualResetEventSlim(false); double timeline = 500; Application.Current.Dispatcher.Invoke(new Action(() => { // Change the position NumberBar srcEl = _element[i]; NumberBar targetEl = _element[j]; double sourceLeft = Canvas.GetLeft(srcEl); double targetLeft = Canvas.GetLeft(targetEl); double oldSourceLeft = sourceLeft; double oldTargetLeft = targetLeft; double temp = targetLeft; targetLeft = sourceLeft; sourceLeft = temp; DoubleAnimation srcAnimation = new DoubleAnimation(oldSourceLeft, sourceLeft, new Duration(TimeSpan.FromMilliseconds(timeline))); DoubleAnimation targetAnimation = new DoubleAnimation(oldTargetLeft, targetLeft, new Duration(TimeSpan.FromMilliseconds(timeline))); anLock = targetAnimation.CreateClock(); srcLock = srcAnimation.CreateClock(); targetEl.Mark(true); srcEl.Mark(true); srcEl.BeginAnimation(Canvas.LeftProperty, srcAnimation); targetEl.BeginAnimation(Canvas.LeftProperty, targetAnimation); EventHandler lockHander = (s, e) => { if (srcLock.CurrentProgress == 1 && anLock.CurrentProgress == 1 && reset.IsSet == false) { targetEl.Mark(false); srcEl.Mark(false); lock (_element) { // swap UI element NumberBar tempBar = _element[i]; _element[i] = _element[j]; _element[j] = tempBar; Debug.WriteLine(string.Format("Swap: {0}, {1}, Value: {2}, {3}, Data: {4}", i, j, _data[i], _data[j], String.Join(" | ", _data))); // swap data temp = _data[i]; _data[i] = _data[j]; _data[j] = temp; reset.Set(); } } }; srcLock.Completed += lockHander; anLock.Completed += lockHander; }), DispatcherPriority.Render); reset.Wait(); }