示例#1
0
        public void Swap(double[] array, double[] temp, int tempIndex, int arrayIndex)
        {
            ManualResetEventSlim reset = new ManualResetEventSlim(false);
            double timeline            = 500;

            Application.Current.Dispatcher.Invoke(new Action(() =>
            {
                array[arrayIndex] = temp[tempIndex];

                NumberBar oldBar = _element[arrayIndex];
                double oldHeight = oldBar.Height;

                _canvas.Children.Remove(oldBar);

                double newHeight     = _canvas.Height * (array[arrayIndex] / maxValue) - PADDING_TOP;
                NumberBar newBar     = new NumberBar(rectWidth, newHeight, array[arrayIndex].ToString());
                _element[arrayIndex] = newBar;

                newBar.Mark(true);
                DoubleAnimation heightAnimation = new DoubleAnimation(oldHeight, newHeight, new Duration(TimeSpan.FromMilliseconds(timeline)));
                _canvas.Children.Insert(arrayIndex, newBar);

                Canvas.SetLeft(newBar, arrayIndex * rectWidth);
                Canvas.SetBottom(newBar, 0);


                srcLock = heightAnimation.CreateClock();
                newBar.BeginAnimation(NumberBar.HeightProperty, heightAnimation);

                srcLock.Completed += (s, e) =>
                {
                    newBar.Mark(false);
                    reset.Set();
                };
            }), DispatcherPriority.Render);

            reset.Wait();
        }
示例#2
0
        public void Swap(double[] data, int i, int j)
        {
            ManualResetEventSlim reset = new ManualResetEventSlim(false);
            double timeline            = 500;

            Application.Current.Dispatcher.Invoke(new Action(() =>
            {
                // Change the position
                NumberBar srcEl    = _element[i];
                NumberBar targetEl = _element[j];

                double sourceLeft = Canvas.GetLeft(srcEl);
                double targetLeft = Canvas.GetLeft(targetEl);

                double oldSourceLeft = sourceLeft;
                double oldTargetLeft = targetLeft;

                double temp = targetLeft;
                targetLeft  = sourceLeft;
                sourceLeft  = temp;

                DoubleAnimation srcAnimation    = new DoubleAnimation(oldSourceLeft, sourceLeft, new Duration(TimeSpan.FromMilliseconds(timeline)));
                DoubleAnimation targetAnimation = new DoubleAnimation(oldTargetLeft, targetLeft, new Duration(TimeSpan.FromMilliseconds(timeline)));

                anLock  = targetAnimation.CreateClock();
                srcLock = srcAnimation.CreateClock();

                targetEl.Mark(true);
                srcEl.Mark(true);

                srcEl.BeginAnimation(Canvas.LeftProperty, srcAnimation);
                targetEl.BeginAnimation(Canvas.LeftProperty, targetAnimation);

                EventHandler lockHander = (s, e) =>
                {
                    if (srcLock.CurrentProgress == 1 && anLock.CurrentProgress == 1 &&
                        reset.IsSet == false)
                    {
                        targetEl.Mark(false);
                        srcEl.Mark(false);

                        lock (_element)
                        {
                            // swap UI element
                            NumberBar tempBar = _element[i];
                            _element[i]       = _element[j];
                            _element[j]       = tempBar;

                            Debug.WriteLine(string.Format("Swap: {0}, {1}, Value: {2}, {3}, Data: {4}", i, j, _data[i], _data[j], String.Join(" | ", _data)));

                            // swap data
                            temp     = _data[i];
                            _data[i] = _data[j];
                            _data[j] = temp;

                            reset.Set();
                        }
                    }
                };

                srcLock.Completed += lockHander;
                anLock.Completed  += lockHander;
            }), DispatcherPriority.Render);

            reset.Wait();
        }