private void LoadModels(IProgressReceiver progressReceiver, McResourcePack resourcePack, bool replaceModels, bool reportMissingModels) { Stopwatch sw = Stopwatch.StartNew(); var modelRegistry = RegistryManager.GetRegistry <ResourcePackModelBase>(); int imported = 0; if (modelRegistry is BlockModelRegistry bmr) { imported = bmr.LoadResourcePack(progressReceiver, resourcePack); } Log.Info($"Imported {imported} block models from resourcepack in {sw.ElapsedMilliseconds}ms!"); sw.Restart(); MeasureProfiler.StartCollectingData(); imported = BlockFactory.LoadBlockstates(RegistryManager, this, resourcePack, replaceModels, reportMissingModels, progressReceiver); MeasureProfiler.SaveData(); MeasureProfiler.StopCollectingData(); Log.Info($"Imported {imported} blockstates from resourcepack in {sw.ElapsedMilliseconds}ms!"); }
private void LoadResourcePacks(GraphicsDevice device, IProgressReceiver progress, string[] resourcePacks) { var countBefore = ActiveResourcePacks.Count; var first = ActiveResourcePacks.First.Value; var before = ActiveResourcePacks.ToArray(); foreach (var item in before.Skip(1)) { item.Dispose(); } ActiveResourcePacks.Clear(); ActiveResourcePacks.AddFirst(first); if (_hasInit) { PreloadCallback?.Invoke(first.FontBitmap, McResourcePack.BitmapFontCharacters.ToList()); Atlas.Reset(); } foreach (string file in resourcePacks) { try { string resourcePackPath = Path.Combine(ResourcePackDirectory.FullName, file); if (File.Exists(resourcePackPath)) { //Log.Info($"Loading resourcepack {file}..."); //using (FileStream stream = new FileStream(resourcePackPath, FileMode.Open)) { // using (ZipFileSystem zipFileSystem = ) { var pack = LoadResourcePack(progress, new ZipFileSystem(new FileStream(resourcePackPath, FileMode.Open), Path.GetFileNameWithoutExtension(resourcePackPath)), null); if (pack is McResourcePack javaPack) { if (pack.Info != null && string.IsNullOrWhiteSpace(pack.Info.Name)) { pack.Info.Name = Path.GetFileNameWithoutExtension(file); } ActiveResourcePacks.AddLast(javaPack); } else if (pack is BedrockResourcePack bedrockPack) { ActiveBedrockResourcePacks.AddLast(bedrockPack); } } } } } catch (Exception e) { Log.Warn(e, $"Could not load resourcepack {file}: {e.ToString()}"); } } var active = ActiveResourcePacks.ToArray(); bool isFirst = true; foreach (var resourcePack in active) { Alex.GuiRenderer.LoadLanguages(resourcePack, progress); LoadModels(progress, resourcePack, !isFirst, isFirst); if (isFirst) { //Only load models for vanilla until above we fix blockstate replacement issues. isFirst = false; // break; } } Stopwatch sw = Stopwatch.StartNew(); MeasureProfiler.StartCollectingData(); var imported = BlockFactory.LoadBlockstates(RegistryManager, this, false, false, progress); MeasureProfiler.SaveData(); MeasureProfiler.StopCollectingData(); Log.Info($"Imported {imported} blockstates from resourcepack in {sw.ElapsedMilliseconds}ms!"); var textures = new Dictionary <ResourceLocation, AtlasGenerator.ImageEntry>(); for (var index = 0; index < active.Length; index++) { var resourcePack = active[index]; progress?.UpdateProgress(0, $"Loading textures: {resourcePack.Info?.Name ?? "Unknown"}"); Atlas.LoadResourcePackOnTop(device, textures, resourcePack, progress, index == active.Length - 1); //LoadTextures(device, progress, resourcePack, ref textures, index == active.Length - 1); } foreach (var resourcePack in ActiveBedrockResourcePacks) { LoadEntityModels(resourcePack, progress); int modelCount = EntityFactory.LoadModels(resourcePack, this, device, true, progress); Log.Info($"Imported {modelCount} entity models..."); } progress?.UpdateProgress(0, $"Loading UI textures..."); Alex.GuiRenderer.LoadResourcePackTextures(this, progress); progress?.UpdateProgress(50, "Loading language..."); if (!Alex.GuiRenderer.SetLanguage(Options.AlexOptions.MiscelaneousOptions.Language.Value)) { Alex.GuiRenderer.SetLanguage(CultureInfo.InstalledUICulture.Name); } progress?.UpdateProgress(100, "Loading language..."); var f = ActiveResourcePacks.LastOrDefault(x => x.FontBitmap != null); if (f != null) { PreloadCallback?.Invoke(f.FontBitmap, McResourcePack.BitmapFontCharacters.ToList()); } }