public void Update(UpdateArgs args) { var camera = Camera; args.Camera = camera; if (Player.FOVModifier != _fovModifier) { _fovModifier = Player.FOVModifier; camera.FOV += _fovModifier; camera.UpdateProjectionMatrix(); camera.FOV -= _fovModifier; } camera.Update(args); BrightnessMod = SkyRenderer.BrightnessModifier; SkyRenderer.Update(args); ChunkManager.Update(args); EntityManager.Update(args, SkyRenderer); PhysicsEngine.Update(args.GameTime); var diffuseColor = Color.White.ToVector3() * SkyRenderer.BrightnessModifier; ChunkManager.AmbientLightColor = diffuseColor; if (Math.Abs(ChunkManager.BrightnessModifier - SkyRenderer.BrightnessModifier) > 0f) { ChunkManager.BrightnessModifier = SkyRenderer.BrightnessModifier; } Player.ModelRenderer.DiffuseColor = diffuseColor; Player.Update(args); if (Player.IsInWater) { ChunkManager.FogColor = new Vector3(0.2666667F, 0.6862745F, 0.9607844F) * BrightnessModifier; ChunkManager.FogDistance = (float)Math.Pow(Options.VideoOptions.RenderDistance, 2) * 0.15f; } else { ChunkManager.FogColor = SkyRenderer.WorldFogColor.ToVector3(); ChunkManager.FogDistance = (float)Options.VideoOptions.RenderDistance * 16f * 0.8f; } if (Ticker.Update(args)) { if (DoDaylightcycle) { Time++; } } }
public void Update(UpdateArgs args) { if (_destroyed) { return; } var camera = Camera; args.Camera = camera; /*if (Math.Abs(Player.FOVModifier - _fovModifier) > 0f) * { * _fovModifier = Player.FOVModifier; * * camera.FOV += _fovModifier; * camera.UpdateProjectionMatrix(); * camera.FOV -= _fovModifier; * }*/ camera.Update(args); //_brightnessMod = SkyRenderer.BrightnessModifier; SkyBox.Update(args); ChunkManager.Update(args); EntityManager.Update(args); PhysicsEngine.Update(args.GameTime); if (Math.Abs(_brightnessMod - SkyBox.BrightnessModifier) > 0f) { _brightnessMod = SkyBox.BrightnessModifier; var diffuseColor = Color.White.ToVector3() * SkyBox.BrightnessModifier; ChunkManager.AmbientLightColor = diffuseColor; if (Math.Abs(ChunkManager.Shaders.BrightnessModifier - SkyBox.BrightnessModifier) > 0f) { ChunkManager.Shaders.BrightnessModifier = SkyBox.BrightnessModifier; } var modelRenderer = Player?.ModelRenderer; if (modelRenderer != null) { modelRenderer.DiffuseColor = diffuseColor; } } Player?.Update(args); }