public FormSoundNotifyConfig(SoundNotifier module) : this() { this.ParentModule = module; this.Text = String.Format("Sound Notify ({0})", ParentModule.Player); numericUpDownQueueDelay.Value = Convert.ToDecimal(ParentModule.Settings.Value.QueueDefDelay); textBoxQueSoundName.Text = ParentModule.GetQueueSoundForUI(); UpdateMutedState(); }
public FormSoundNotifyConfigDialog(SoundNotifier module, FormSoundNotifyConfigDialogMode mode, PlaylistEntry parPlaylistEntry = null) : this() { this.ParentModule = module; listBoxChooseSound.Items.AddRange(SoundBank.GetSoundsArray()); listBoxChooseSound.Sorted = true; checkedListBoxSearchIn.Items.AddRange((object[])GameLogTypesEX.GetAllNames()); if (mode == FormSoundNotifyConfigDialogMode.Edit) { // change title this.Text = "Edit entry"; // choose sound if (listBoxChooseSound.Items.Contains((object)parPlaylistEntry.SoundName)) { listBoxChooseSound.SetSelected((int)(listBoxChooseSound.Items.IndexOf((object)(parPlaylistEntry.SoundName))), true); } // input condition if (!parPlaylistEntry.isCustomRegex) textBoxChooseCond.Text = ParentModule.ConvertRegexToCondOutput(parPlaylistEntry.Condition); else textBoxChooseCond.Text = parPlaylistEntry.Condition; // choose logs foreach (var cond in parPlaylistEntry.SpecialSettings) { if (GameLogTypesEX.doesTypeExist(cond)) { checkedListBoxSearchIn.SetItemChecked(checkedListBoxSearchIn.Items.IndexOf((object)(cond)), true); } } // choose specials foreach (var cond in parPlaylistEntry.SpecialSettings) { if (cond == "s:CustomRegex") { checkBoxUseRegexSemantics.Checked = true; } } } }
public void RemoveNotifier(SoundNotifier notifier) { AllNotifiers.Remove(notifier.Player); Settings.Value.ActiveCharacterNames.Remove(notifier.Player); Settings.DelayedSave(); MainUI.RemoveNotifierController(notifier.GetUIHandle()); }
public void AddNotifier(string charName) { var notifier = new SoundNotifier(this, charName, this.ModuleDataDir); MainUI.AddNotifierController(notifier.GetUIHandle()); AllNotifiers.Add(charName, notifier); Settings.Value.ActiveCharacterNames.Add(charName); Settings.DelayedSave(); }