void Start() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); } else if (Instance != this) { Destroy(this.gameObject); } DataManager.Instance.CurrentPlayerData = new PlayerData(); //int statusCode = int.Parse(BackEnd.Backend.BMember.LoginWithTheBackendToken().GetStatusCode()); //switch (statusCode) //{ // case 410: // Debug.Log("1년 뒤 refresh토큰이 만료됨"); // break; // case 401: // Debug.Log("다른 기기로 로그인하여 refresh토큰이 만료됨"); // break; // case 403: // Debug.Log("차단된 유저"); // break; // default: // Debug.Log("로그인 성공"); // NotFirstTimeFunc(); // break; //} if (Backend.BMember.IsAccessTokenAlive().GetStatusCode().ToString() == "204") { Debug.Log(Backend.BMember.IsAccessTokenAlive().GetStatusCode()); NotFirstTimeFunc(); } else { Debug.Log(Backend.BMember.IsAccessTokenAlive().GetStatusCode()); FirstTimeFunc(); } }
void Start() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); //GameObject.Instantiate(Tutorial_Prefab); } else if (Instance != this) { Destroy(this.gameObject); } DataManager.Instance.CurrentPlayerData = new PlayerData(); try { using (StreamReader sr = new StreamReader(string.Format("{0}/ID.json", Application.persistentDataPath))) { using (JsonReader reader = new JsonTextReader(sr)) { JsonSerializer serializer = new JsonSerializer(); Data.DataManager.Instance.CurrentPlayerData.player_id = serializer.Deserialize(reader).ToString(); } } } catch (Exception e) { Data.DataManager.Instance.CurrentPlayerData.player_id = GenerateRandomId(); using (StreamWriter sw = new StreamWriter(string.Format("{0}/ID.json", Application.persistentDataPath))) { using (JsonWriter writer = new JsonTextWriter(sw)) { string user_id = Data.DataManager.Instance.CurrentPlayerData.player_id; JsonSerializer serializer = new JsonSerializer(); serializer.Serialize(writer, user_id); } } } try { WebSocketManager.Instance.SendFindName("1", DataManager.Instance.CurrentPlayerData.player_id); } catch (InvalidOperationException) { AlertManager.Instance.InstantiateAlertWithReturn("서버에 접속할 수 없습니다.").onClick.AddListener(() => Application.Quit()); } /* * //처음으로 접속했을 경우 데이터를 디폴트로 세팅한다 * if (!PlayerPrefs.HasKey(SAVE_NAME)) * { * PlayerPrefs.SetString(SAVE_NAME, DataManager.Instance.PlayerDataToString(new PlayerData())); * } */ PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() .EnableSavedGames().Build(); PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.Activate(); SignIn(); }