public override void clientClone(ModPlayer clientClone) { AlchemistNPCPlayer clone = clientClone as AlchemistNPCPlayer; clone.BBP = BBP; clone.SnatcherCounter = SnatcherCounter; }
public override void SendClientChanges(ModPlayer clientPlayer) { AlchemistNPCPlayer clone = clientPlayer as AlchemistNPCPlayer; if (clone.BBP != BBP) { var packet = mod.GetPacket(); packet.Write((byte)AlchemistNPC.AlchemistNPCMessageType.BBPChanged); packet.Write((byte)player.whoAmI); packet.Write(BBP); packet.Send(); } }
public override void clientClone(ModPlayer clientClone) { AlchemistNPCPlayer clone = clientClone as AlchemistNPCPlayer; }