public void AddLootToPlayer(Loot item, string playerName) { Player player = CharacterDB.Instance.FindByName(playerName); if (player == null) { player = new Player() { Name = playerName, Loots = new List <Loot>() }; CharacterDB.Instance.AddPlayer(player); } item.LooterName = playerName; player.Loots.Add(item); if (LootAddedToPlayer != null) { PlayerLootEventArgs pea = new PlayerLootEventArgs(item, player); foreach (EventHandler <PlayerLootEventArgs> e in LootAddedToPlayer?.GetInvocationList()) { Task.Run(() => e.Invoke(this, pea)); } } }
public void AddLootToPlayer(Loot item, Player player) { player.Loots.Add(item); if (LootAddedToPlayer != null) { PlayerLootEventArgs pea = new PlayerLootEventArgs(item, player); foreach (EventHandler <PlayerLootEventArgs> e in LootAddedToPlayer?.GetInvocationList()) { Task.Run(() => e.Invoke(this, pea)); } } }
public void AddLootToPlayer(Loot item, Player player) { player.Loots.Add(item); if (LootAddedToPlayer != null) { PlayerLootEventArgs pea = new PlayerLootEventArgs(item, player); foreach (EventHandler <PlayerLootEventArgs> e in LootAddedToPlayer?.GetInvocationList()) { e.BeginInvoke(this, pea, e.EndInvoke, null); } } }