internal void Add(long key, object value) { if (_index.Count == 0) { _head = key; } int add = 0, remove = 0; bool incrementKeyCount = true; if (_index.Contains(key)) { EvictionIndexEntry indexEntry = (EvictionIndexEntry)_index[key]; if (indexEntry != null) { remove = indexEntry.InMemorySize; if (indexEntry.Contains(value)) { incrementKeyCount = false; } indexEntry.Insert(value); add = indexEntry.InMemorySize; } } else { EvictionIndexEntry indexEntry = new EvictionIndexEntry(); indexEntry.Insert(value); add = indexEntry.InMemorySize; _index[key] = indexEntry; EvictionIndexEntry prevEntry = _index[_tail] as EvictionIndexEntry; if (prevEntry != null) { prevEntry.Next = key; } indexEntry.Previous = _tail; } if (key > _tail) { _tail = key; } _evictionIndexEntriesSize -= remove; _evictionIndexEntriesSize += add; if (incrementKeyCount) { _keysCount++; } }
internal bool Contains(long key, object value) { if (_index.Contains(key)) { EvictionIndexEntry indexEntry = _index[key] as EvictionIndexEntry; return(indexEntry.Contains(value)); } return(false); }
internal void Remove(long key, object value, ref long previous, ref long next) { EvictionIndexEntry previousEntry = null; EvictionIndexEntry nextEntry = null; previous = key; int addSize = 0, removeSize = 0; if (_index.Contains(key)) { EvictionIndexEntry indexEntry = (EvictionIndexEntry)_index[key]; removeSize = indexEntry.InMemorySize; if (indexEntry.Previous != -1) { previousEntry = (EvictionIndexEntry)_index[indexEntry.Previous]; } if (indexEntry.Next != -1) { nextEntry = (EvictionIndexEntry)_index[indexEntry.Next]; } next = indexEntry.Next; bool decrementKeyCount = true; if (!indexEntry.Contains(value)) { decrementKeyCount = false; } if (indexEntry.Remove(value)) { previous = indexEntry.Previous; if (previousEntry != null && nextEntry != null) { previousEntry.Next = indexEntry.Next; nextEntry.Previous = indexEntry.Previous; } else if (previousEntry != null) { previousEntry.Next = indexEntry.Next; _tail = indexEntry.Previous; } else if (nextEntry != null) { nextEntry.Previous = indexEntry.Previous; _head = indexEntry.Next; } else { _tail = _head = -1; } _index.Remove(key); } else { addSize = indexEntry.InMemorySize; } if (decrementKeyCount) { _keysCount--; } } _evictionIndexEntriesSize -= removeSize; _evictionIndexEntriesSize += addSize; }
/// <summary> /// Add method only adds the new node at the tail... /// Insert method can add the new nodes in between also.... /// </summary> /// <param name="key"></param> /// <param name="value"></param> internal void Insert(long key, object value, long previous, long next) { EvictionIndexEntry nextEntry = _index[next] as EvictionIndexEntry; EvictionIndexEntry prevEntry = _index[previous] as EvictionIndexEntry; if (_index.Count == 0 || key < _head) { _head = key; } int addSize = 0, removeSize = 0; bool incrementKeyCount = true; if (_index.Contains(key)) { EvictionIndexEntry indexEntry = (EvictionIndexEntry)_index[key]; if (indexEntry != null) { removeSize = indexEntry.InMemorySize; if (indexEntry.Contains(value)) { incrementKeyCount = false; } indexEntry.Insert(value); addSize = indexEntry.InMemorySize; } } else { EvictionIndexEntry indexEntry = new EvictionIndexEntry(); indexEntry.Insert(value); addSize = indexEntry.InMemorySize; _index[key] = indexEntry; //very first node if (prevEntry == null && nextEntry == null) { indexEntry.Next = -1;; indexEntry.Previous = -1; } //insert at begining else if (prevEntry == null && nextEntry != null) { indexEntry.Next = next; indexEntry.Previous = -1; nextEntry.Previous = key; } //insert at end else if (prevEntry != null && nextEntry == null) { indexEntry.Previous = previous; indexEntry.Next = -1; prevEntry.Next = key; } //insert in between the two nodes else { indexEntry.Previous = previous; indexEntry.Next = next; prevEntry.Next = key; nextEntry.Previous = key; } } if (key > _tail) { _tail = key; } _evictionIndexEntriesSize -= removeSize; _evictionIndexEntriesSize += addSize; if (incrementKeyCount) { _keysCount++; } }