public ServerFrame(NetPeerConfiguration config, IMessageReceiver receiver, MessageSender sender, PersistentNetworkConnector connector, IAuthenticator authenticator) { _server = new NetServer(config); Receiver = receiver; Sender = sender; Connector = connector; Authenticator = authenticator; Sender.Sent += Sender_Send; Sender.Broadcast += Sender_Broadcast; }
public static ServerFrame Create(string id, int timeout, int ping, int port, IMessageReceiver receiver, IAuthenticator authenticator, PersistentNetworkConnector connector) { NetPeerConfiguration config = new NetPeerConfiguration(id) { PingInterval = ping, ConnectionTimeout = timeout, Port = port, UseMessageRecycling = true, SendBufferSize = 134_216_704, ReceiveBufferSize = 134_216_704, MaximumConnections = 100, MaximumHandshakeAttempts = 100 }; config.EnableMessageType(NetIncomingMessageType.ConnectionApproval); #if DEBUG config.SimulatedMinimumLatency = 0.015f; config.SimulatedRandomLatency = 0.010f; config.SimulatedDuplicatesChance = 0.01f; config.SimulatedLoss = 0.01f; #endif // DEBUG var sender = MessageSenderFactory.CreateMessageSender(); ServerFrame sf = new ServerFrame(config, receiver, sender, connector, authenticator); return(sf); } }