Indicates the success of some operation which has been performed
Inheritance: Status
示例#1
0
        protected override void TellInternal(object message, IActorRef sender)
        {
            if (message is ISystemMessage)
            {
                SendSystemMessage(message as ISystemMessage);
                return;
            }

            if (State is Stopped || State is StoppedWithPath)
            {
                Provider.DeadLetters.Tell(message);
            }
            else
            {
                if (message == null)
                {
                    throw new InvalidMessageException();
                }
                var wrappedMessage = message;
                if (!(message is Status.Success || message is Status.Failure))
                {
                    wrappedMessage = new Status.Success(message);
                }
                if (!(Result.TrySetResult(wrappedMessage)))
                {
                    Provider.DeadLetters.Tell(message);
                }
            }
        }