public static Obj_AI_Base GetCondemnTarget(Vector3 fromPosition) { switch (Manager.MenuManager.CondemnMode) { case 0: //VH Revolution return(Shine.GetTarget(fromPosition)); case 1: //VH Reborn return(VHReborn.GetTarget(fromPosition)); case 2: //Marksman / Gosu return(Marksman.GetTarget(fromPosition)); case 3: //Shine# return(VHRevolution.GetTarget(fromPosition)); } return(null); }