public override void OnLoad(ConfigNode node) { /* First, load the save-independent settings from the global settings node */ print("[AQ:HV] Onload: " + node); print("[AQ:HV] Going to load from node " + AQNodeNames.Config); foreach (ConfigNode inode in GameDatabase.Instance.GetConfigNodes(AQNodeNames.Config)) { print("[AQ:HV] Loading aqsettings from " + inode); InstanceAQSettings.Load(inode); print("[AQ:HV] Settings loaded"); print("[AQ:HV]\tSimulationStep " + InstanceAQSettings.SimulationStep); print("[AQ:HV]\tMaxScaleFactor " + InstanceAQSettings.MaxScaleFactor); } /* now, load gases from the confignode supplied with the argument */ if (node.HasNode(AQConventions.Values.AQAir) && (node.GetNode(AQConventions.Values.AQAir).CountNodes > 0)) { print("[AQ:HV] Loading air from " + node.GetNode(AQConventions.Values.AQAir)); Air.Load(node.GetNode(AQConventions.Values.AQAir)); print("[AQ:HV] Loaded " + Air.Count + " gases."); } else /*load from the starting air node*/ { print("[AQ:HV] Going to load from StartingAir subnode of the node " + AQNodeNames.Config); foreach (ConfigNode inode in GameDatabase.Instance.GetConfigNodes(AQNodeNames.Config)) { if (inode.HasNode(AQConventions.Values.StartingAir)) { print("[AQ:HV] Loading starting air from " + inode.GetNode(AQConventions.Values.StartingAir)); Air.Load(inode.GetNode(AQConventions.Values.StartingAir)); print("[AQ:HV] Loaded " + Air.Count + " gases."); } } } base.OnLoad(node); }
public override void OnLoad(ConfigNode node) { print("[AQ:GRE] OnLoad: " + node); AQReaction reactionloader; foreach (ConfigNode inode in GameDatabase.Instance.GetConfigNodes(AQNodeNames.Config)) { print("[AQ:GRE] Loading aqsettings from " + inode); InstanceAQSettings.Load(inode); } if (node.HasValue(AQConventions.Values.Description)) { Description = node.GetValue(AQConventions.Values.Description); } if (node.HasNode(AQConventions.Values.AQReactions)) { print("[AQ:GRE] Loading reactions for " + Description); Reactions = new List <AQReaction>(); foreach (ConfigNode reactionnode in node.GetNode(AQConventions.Values.AQReactions).GetNodes()) { print("[AQ:GRE] discovered " + node.GetNode(AQConventions.Values.AQReactions).GetNodes().Count() + " reactions"); reactionloader = new AQReaction(); print("[AQ:GRE] Loading volatile properties from " + reactionnode); reactionloader.Load(reactionnode); print("[AQ:GRE] Looking for reaction definitions with the name " + reactionloader.Name); foreach (ConfigNode reactiondefinition in GameDatabase.Instance.GetConfigNodes(reactionloader.Name)) { print("[AQ:GRE] Loading invariant properties from " + reactiondefinition); reactionloader.LoadInvariant(reactiondefinition); } Reactions.Add(reactionloader); print("[AQ:GRE] Loaded " + Reactions.Last().Name + " with " + Reactions.Last().GasReagents.Count + " gas reagents and " + Reactions.Last().ResourceReagents.Count + " resource reagents"); } print("[AQ:GRE] Finished loading " + Reactions.Count + " reactions"); } base.OnLoad(node); }