// Use this for initialization void Start() { flightControl = GetComponent <FlightControl> (); radarSystem = GetComponent <RadarSystem> (); targetSystem = GetComponent <TargetSystem> (); weaponSystem = GetComponent <WeaponSystem> (); cmSystem = GetComponent <CounterMeasureSystem> (); }
// Use this for initialization void Start() { weaponSystem = host.GetComponent <WeaponSystem> (); machineGunControl = machinegun.GetComponent <MachineGunControl> (); cmSystem = host.GetComponent <CounterMeasureSystem> (); }