public static void BuildStandalonePlayer() { var outputPath = UnityEditor.EditorUtility.SaveFolderPanel("Choose Location of the Built Game", "", ""); if (outputPath.Length == 0) { return; } string[] levels = GetLevelsFromBuildSettings(); if (levels.Length == 0) { Debug.Log("Nothing to build."); return; } string targetName = GetBuildTargetName(EditorUserBuildSettings.activeBuildTarget); if (targetName == null) { return; } // Build and copy AssetBundles. AssetBundleBuilder.BuildAssetBundles(); AssetBundleBuilder.BuildBundleScenes(); AssetBundleBuilder.CopyAssetBundlesTo(Path.Combine(Application.streamingAssetsPath, Utility.AssetBundlesOutputPath)); AssetDatabase.Refresh(); BuildOptions option = EditorUserBuildSettings.development ? BuildOptions.Development : BuildOptions.None; MoveResourcesToR(); BuildPipeline.BuildPlayer(levels, outputPath + targetName, EditorUserBuildSettings.activeBuildTarget, option); MoveRToResources(); }
public static void BuildPlayer() { var outputPath = UnityEditor.EditorUtility.SaveFolderPanel("Choose Location of the Built Game", "", ""); if (outputPath.Length == 0) { return; } string[] levels = GetLevelsFromBuildSettings(); if (levels.Length == 0) { Debug.Log("Nothing to build."); return; } string targetName = GetBuildTargetName(EditorUserBuildSettings.activeBuildTarget); if (targetName == null) { return; } AssetBundleBuilder.BuildAssetBundles(); WriteServerURL(); BuildOptions option = EditorUserBuildSettings.development ? BuildOptions.Development : BuildOptions.None; BuildPipeline.BuildPlayer(levels, outputPath + targetName, EditorUserBuildSettings.activeBuildTarget, option); }
private void OnGUI() { //if (mOptionsData == null) //{ // mOptionsData = LoadFile(); //} #region options //if (GTEditorHelper.DrawHeader("Options")) //{ // GTEditorHelper.BeginContents(false); // GUILayout.BeginHorizontal(GUILayout.Width(300)); // EditorGUILayout.LabelField("Current Mode", GUILayout.Width(100)); // mOptionsData.AssetBundleMode = (AssetBundleMode)EditorGUILayout.EnumPopup(mOptionsData.AssetBundleMode, GUILayout.Width(180)); // GUILayout.EndHorizontal(); // GTEditorHelper.EndContents(); // //try // //{ // // EditorUtility.SetDirty(mOptionsData); // //} // //catch { } //} #endregion #region build operation GUILayout.Space(3.0f); if (EditorUtility.DrawHeader("Builder")) { EditorUtility.BeginContents(false); if (GUILayout.Button("Build Scenes", GUILayout.Width(295))) { AssetBundleBuilder.BuildBundleScenes(); } if (GUILayout.Button("Build AssetBundles", GUILayout.Width(295))) { AssetBundleBuilder.BuildAssetBundles(); } if (GUILayout.Button("Build Standalone Player", GUILayout.Width(295))) { AssetBundleBuilder.BuildStandalonePlayer(); } EditorUtility.EndContents(); } #endregion #region ease mode GUILayout.Space(3.0f); if (EditorUtility.DrawHeader("Ease")) { EditorUtility.BeginContents(false); if (GUILayout.Button("Move Resources To R", GUILayout.Width(295))) { AssetBundleBuilder.MoveResourcesToR(); } if (GUILayout.Button("Move R TO Resources", GUILayout.Width(295))) { AssetBundleBuilder.MoveRToResources(); } EditorUtility.EndContents(); } #endregion }