public static Camera ReadFrom(BinaryReader reader) { var result = new Camera(); result.Center = Vec2Float.ReadFrom(reader); result.Rotation = reader.ReadSingle(); result.Attack = reader.ReadSingle(); result.Distance = reader.ReadSingle(); result.Perspective = reader.ReadBoolean(); return(result); }
public static DebugState ReadFrom(BinaryReader reader) { var result = new DebugState(); result.WindowSize = Vec2Int.ReadFrom(reader); result.MousePosWindow = Vec2Float.ReadFrom(reader); result.MousePosWorld = Vec2Float.ReadFrom(reader); result.PressedKeys = new string[reader.ReadInt32()]; for (int i = 0; i < result.PressedKeys.Length; i++) { result.PressedKeys[i] = Encoding.UTF8.GetString(reader.ReadBytes(reader.ReadInt32())); } result.Camera = Camera.ReadFrom(reader); result.PlayerIndex = reader.ReadInt32(); return(result); }
public static ColoredVertex ReadFrom(BinaryReader reader) { var result = new ColoredVertex(); if (reader.ReadBoolean()) { result.WorldPos = Vec2Float.ReadFrom(reader); } else { result.WorldPos = null; } result.ScreenOffset = Vec2Float.ReadFrom(reader); result.Color = Color.ReadFrom(reader); return(result); }