/// <summary> /// Gets the state changes applied to this instance. /// </summary> /// <returns>A list of recorded state changes.</returns> public IEnumerable <object> GetChanges() { return(_recorder.ToArray()); }
/// <summary> /// Gets the state changes applied to this instance. /// </summary> /// <returns>A list of recorded state changes.</returns> public IEnumerable <object> GetChanges() => _recorder.ToArray();