public GameObject(Image image, float x, float y, float width) { pictureBox = new CustomPictureBox(image); position = new Vector2(x, y); //size = new Vector2(width, height); this.width = width; }
public GameObject(Image image, Vector2 position, float width) { pictureBox = new CustomPictureBox(image); this.position = position; //this.size = size; this.width = width; }
private void DrawLevelToPanel(Panel panel, Level level) { //if (imagesInLevel.ContainsKey(panel) && !imagesInLevel[panel].Where(tupel => tupel.Item1.hasToRedraw).Any()) return; panel.BackColor = level.backgroundColor; //if (!imagesInLevel.ContainsKey(panel)) { // //imagesInLevel.Add(panel, new List<(GameObject, CustomPictureBox)>()); // panel.SendToBack(); // panel.BackColor = level.backgroundColor; //} else { // //for (int i = imagesInLevel[panel].Count - 1; i >= 0; i--) { // // var tupel = imagesInLevel[panel][i]; // // if (tupel.Item1.hasToRedraw) { // // imagesInLevel[panel].Remove(tupel); // // tupel.Item2.Dispose(); // // } else { // // tupel.Item2.BringToFront(); // // } // //} //} foreach (GameObject gameObject in level.objects) { if (!gameObject.hasToRedraw) { continue; } gameObject.hasToRedraw = false; CustomPictureBox pb = gameObject.pictureBox; pb.Size = gameObject.GetSizeFromWidth(); //Console.WriteLine(pb.Size + "," + gameObject.position); //pb.Top = panel.Top + (int)(panel.Height) /* *(1f - gameObject.position.y)) - pb.Height*/; //pb.Top = panel.Top - pb.Height; pb.Top = (int)((panel.Height - pb.Height) * (1f - gameObject.position.y)); pb.Left = (int)(gameObject.position.x * MainHandler.windowSize.Width); //Console.WriteLine(pb.Location); //pb.Image = gameObject.pictureBox.Image; //pb.BackColor = Color.FromArgb(255, 255, 120, 150); //pb.BackColor = Color.Transparent; pb.BorderStyle = BorderStyle.FixedSingle; //#DEBUG pb.overlay.BorderStyle = BorderStyle.FixedSingle; //#DEBUG if (!panel.Controls.Contains(pb)) { panel.Controls.Add(pb); } //imagesInLevel[panel].Add((gameObject, pb)); pb.BringToFront(); } }
public GameObject(Image image, float x, float y) { pictureBox = new CustomPictureBox(image); position = new Vector2(x, y); }
public GameObject(Image image, Vector2 position) { pictureBox = new CustomPictureBox(image); this.position = position; }
public GameObject(Image image) { pictureBox = new CustomPictureBox(image); }