public SDX_Surface(Size size) { mSrcRect = new Rectangle(new Point(0, 0), size); mDisplay = Display.Impl as SDX_Display; mDevice = mDisplay.D3D_Device; mTexture = new Ref <Texture>(new Texture(mDevice.Device, size.Width, size.Height, 1, Usage.None, Format.A8R8G8B8, Pool.Managed)); RenderToSurface render = new RenderToSurface(mDevice.Device, size.Width, size.Height, Format.A8R8G8B8, Format.D16); Viewport v = new Viewport(0, 0, size.Width, size.Height); render.BeginScene(mTexture.Value.GetSurfaceLevel(0), v); mDevice.Clear(ClearFlags.Target, Color.FromArgb(0, 0, 0, 0).ToArgb(), 1.0f, 0); render.EndScene(Filter.None); render.Dispose(); render = null; mTextureSize = mSrcRect.Size; InitVerts(); }
public override void Clear(Color color) { mDevice.DrawBuffer.Flush(); mDevice.Clear(ClearFlags, color.ToArgb(), mDepthClear, mStencilClear); var device = mDevice.Device; //device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, color.ToArgb(), 1.0f, 0); //device.Clear(ClearFlags.Target, color.ToArgb(), 0, 0); //device.Clear(ClearFlags.ZBuffer, 0, 1.0f, 0); //System.Drawing.Rectangle[] rect = new System.Drawing.Rectangle[1]; //rect[0] = new System.Drawing.Rectangle(0, 0, 800, 600); //device.Clear(ClearFlags.ZBuffer, color.ToArgb(), 1.0f, 0, rect); }