示例#1
0
        public static void CreateMeshAssetWithPath(string path)
        {
            string dir  = Path.GetDirectoryName(path).Replace("\\", "/");
            string name = Path.GetFileNameWithoutExtension(path);

            Mesh[] meshes = STLImporter.Import(path);

            if (meshes == null)
            {
                return;
            }

            for (int i = 0; i < meshes.Length; i++)
            {
                AssetDatabase.CreateAsset(meshes[i], string.Format("{0}/{1}{2}.asset", dir, name, i));
            }
        }
示例#2
0
        private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath)
        {
            foreach (string path in importedAssets.Where(x => x.ToLowerInvariant().EndsWith(".stl")))
            {
                string dir  = Path.GetDirectoryName(path).Replace("\\", "/");
                string name = Path.GetFileNameWithoutExtension(path);

                Mesh[] meshes = STLImporter.Import(path);

                if (meshes == null)
                {
                    continue;
                }

                GameObject cube           = GameObject.CreatePrimitive(PrimitiveType.Cube);
                Material   defaultDiffuse = cube.GetComponent <MeshRenderer>().sharedMaterial;
                GameObject.DestroyImmediate(cube);

                string prefab_path = string.Format("{0}/{1}.prefab", dir, name);

                GameObject prefab_source = AssetDatabase.LoadAssetAtPath <GameObject>(prefab_path);
                GameObject prefab        = new GameObject();
                prefab.name = name;
                if (prefab_source == null)
                {
                    prefab_source = PrefabUtility.CreatePrefab(prefab_path, prefab);
                }
                GameObject.DestroyImmediate(prefab);

                Object[] children = AssetDatabase.LoadAllAssetsAtPath(prefab_path);

                for (int i = 0; i < children.Length; i++)
                {
                    if (AssetDatabase.IsSubAsset(children[i]))
                    {
                        GameObject.DestroyImmediate(children[i], true);
                    }
                }

                for (int i = 0; i < meshes.Length; i++)
                {
                    AssetDatabase.AddObjectToAsset(meshes[i], prefab_source);
                }

                children = AssetDatabase.LoadAllAssetsAtPath(prefab_path);
                GameObject render = new GameObject();

                for (int i = 0; i < children.Length; i++)
                {
                    Mesh m = children[i] as Mesh;
                    if (m == null)
                    {
                        continue;
                    }
                    GameObject child = new GameObject();
                    child.name = string.Format("{0} ({1})", name, i);
                    m.name     = child.name;
                    child.AddComponent <MeshFilter>().sharedMesh       = m;
                    child.AddComponent <MeshRenderer>().sharedMaterial = defaultDiffuse;
                    child.transform.SetParent(render.transform, false);
                }

                PrefabUtility.ReplacePrefab(render, prefab_source, ReplacePrefabOptions.ReplaceNameBased);

                GameObject.DestroyImmediate(render);
            }
        }