示例#1
0
 public AfterEffectsInstance(AfterEffectsResource resource)
 {
     SetResource(resource);
     speed = 1f;
     // デフォルトセット
     _cut = _resource.defaultCut;
     _lastAppliedFrame = -(float.MaxValue);
 }
示例#2
0
 public void Dispose()
 {
     _resource                       = null;
     _cut                            = null;
     _onEnd                          = null;
     _onLoop                         = null;
     _scaleCurves                    = null;
     _rotationCurves                 = null;
     _graphicPositionCurves          = null;
     _graphicSizeCurves              = null;
     _spriteRendererPositionCurves   = null;
     _graphicOpacityCurves           = null;
     _canvasGroupOpacityCurves       = null;
     _spriteRendererOpacityCurves    = null;
     _graphicVisibilityCurves        = null;
     _spriteRendererVisibilityCurves = null;
     _gameObjectVisibilityCurves     = null;
     _callbackTimeline               = null;
 }
示例#3
0
 public void SetResource(AfterEffectsResource resource)
 {
     _resource = resource;
 }