public void Run(object obj)
        {
#if NETFRAMEWORK
            LuaInstance lua = null;

            try
            {
                lua = LuaCache.GetInstance();

                // Start thread queries to each node.
                StartThreads();

                lua.LoadPackage(statement);

                object[] args = new object[4 + statement.functionArgs.Length];
                args[0] = lua.GetFunction(statement.functionName);
                args[1] = 2;
                args[2] = new LuaInputStream(inputQueue, cancel.Token);
                args[3] = new LuaOutputStream(resultSet);
                int count = 4;

                foreach (Value value in statement.functionArgs)
                {
                    args[count++] = value.Object;
                }
                lua.Call("apply_stream", args);
            }
            catch (Neo.IronLua.LuaRuntimeException lre)
            {
                // Try to get that elusive lua stack trace.
                HandleException(new Exception(lre.Message + lre.StackTrace));
            }
            catch (Exception e)
            {
                if (e.InnerException is Neo.IronLua.LuaRuntimeException)
                {
                    // Try to get that elusive lua stack trace.
                    Neo.IronLua.LuaRuntimeException lre = e.InnerException as Neo.IronLua.LuaRuntimeException;
                    HandleException(new Exception(lre.Message + lre.StackTrace));
                }
                else
                {
                    HandleException(e);
                }
            }
            finally
            {
                // Send end command to user's result set.
                // If query was already cancelled, this put will be ignored.
                resultSet.Put(ResultSet.END);

                if (lua != null)
                {
                    LuaCache.PutInstance(lua);
                }
            }
#else
            HandleException(new AerospikeException("Lua not supported in .NET core"));
#endif
        }
示例#2
0
        public override void Write(object obj)
        {
            object target = LuaInstance.LuaToObject(obj);

            resultSet.Put(target);
        }