public bool StateProvinceDelete(StateProvince stateprovince) { return Execute<bool>(dal => { StateProvince stateprovinceDelete = dal.StateProvince.Where(x => x.StateProvinceID == stateprovince.StateProvinceID).FirstOrDefault(); if (stateprovinceDelete != null) { dal.StateProvince.DeleteOnSubmit(stateprovinceDelete); dal.SubmitChanges(); return true; } return false; }); }
public bool StateProvinceUpdate(StateProvince stateprovince) { return Execute<bool>(dal => { StateProvince stateprovinceUpdate = dal.StateProvince.Where(x => x.StateProvinceID == stateprovince.StateProvinceID).FirstOrDefault(); if (stateprovinceUpdate != null) { stateprovinceUpdate.StateProvinceID = stateprovince.StateProvinceID; stateprovinceUpdate.StateProvinceCode = stateprovince.StateProvinceCode; stateprovinceUpdate.CountryRegionCode = stateprovince.CountryRegionCode; stateprovinceUpdate.IsOnlyStateProvinceFlag = stateprovince.IsOnlyStateProvinceFlag; stateprovinceUpdate.Name = stateprovince.Name; stateprovinceUpdate.TerritoryID = stateprovince.TerritoryID; stateprovinceUpdate.rowguid = stateprovince.rowguid; stateprovinceUpdate.ModifiedDate = stateprovince.ModifiedDate; dal.SubmitChanges(); return true; } return false; }); }
private void detach_StateProvinces(StateProvince entity) { this.SendPropertyChanging(); entity.SalesTerritory = null; }
private void detach_StateProvinces(StateProvince entity) { this.SendPropertyChanging(); entity.CountryRegion = null; }
partial void DeleteStateProvince(StateProvince instance);
partial void UpdateStateProvince(StateProvince instance);
partial void InsertStateProvince(StateProvince instance);
public void StateProvinceUpdate(StateProvince stateprovince) { adventureWorks_BC.StateProvinceUpdate(stateprovince); }
public void StateProvinceAdd(StateProvince stateprovince) { adventureWorks_BC.StateProvinceAdd(stateprovince); }