protected EmployeeDepartmentHistoryEntity(SerializationInfo info, StreamingContext context) : base(info, context) { if (SerializationHelper.Optimization != SerializationOptimization.Fast) { _department = (DepartmentEntity)info.GetValue("_department", typeof(DepartmentEntity)); if (_department != null) { _department.AfterSave += new EventHandler(OnEntityAfterSave); } _employee = (EmployeeEntity)info.GetValue("_employee", typeof(EmployeeEntity)); if (_employee != null) { _employee.AfterSave += new EventHandler(OnEntityAfterSave); } _shift = (ShiftEntity)info.GetValue("_shift", typeof(ShiftEntity)); if (_shift != null) { _shift.AfterSave += new EventHandler(OnEntityAfterSave); } this.FixupDeserialization(FieldInfoProviderSingleton.GetInstance()); } // __LLBLGENPRO_USER_CODE_REGION_START DeserializationConstructor // __LLBLGENPRO_USER_CODE_REGION_END }
/// <summary> Removes the sync logic for member _department</summary> /// <param name="signalRelatedEntity">If set to true, it will call the related entity's UnsetRelatedEntity method</param> /// <param name="resetFKFields">if set to true it will also reset the FK fields pointing to the related entity</param> private void DesetupSyncDepartment(bool signalRelatedEntity, bool resetFKFields) { this.PerformDesetupSyncRelatedEntity(_department, new PropertyChangedEventHandler(OnDepartmentPropertyChanged), "Department", AdventureWorks.Dal.Adapter.v51.RelationClasses.StaticEmployeeDepartmentHistoryRelations.DepartmentEntityUsingDepartmentIdStatic, true, signalRelatedEntity, "EmployeeDepartmentHistories", resetFKFields, new int[] { (int)EmployeeDepartmentHistoryFieldIndex.DepartmentId }); _department = null; }