async Task <string> ICharacterGrain.Response(IGameStateGrain gameState) { var obj = await GrainHelper.GetDescriptorForState(gameState, State.npcInfo.Responses, State.playerGrain); return(this.State.npcInfo.Name + " says\n\t" + obj.ToString()); }
Task <string> ICharacterGrain.Description(IGameStateGrain gameState) { return(GrainHelper.GetDescriptorForState(gameState, State.npcInfo.Descriptors, State.playerGrain)); }