private void uiOptionEditor_OnStoryNodeChanged(object sender, StoryChangedEventArgs e) { tvAdventureNodes.SelectedNode = tvAdventureNodes.GetNode(e.NewStoryNode); tvAdventureNodes.SelectedNode.Expand(); tbText.Focus(); }
private void uiOptionEditor_OnStoryNodeChanged(object sender, StoryChangedEventArgs e) { tvAdventureNodes.SelectedNode = tvAdventureNodes.GetNode(e.NewStoryNode); tvAdventureNodes.SelectedNode.Expand(); tbText.Focus(); }