public void AddItem(string text) { // set position by item order Vector2 p = new Vector2(position.X, position.Y + items.Count * height); MenuItem item = new MenuItem(text, p); items.Add(item); // select first item if (selectedItem == null) selectedItem = item; }
public MenuItemComponent(Game game, Vector2 position, Color unselectedColor, Color selectedColor, int height) : base(game) { this.position = position; this.game = game; this.unselectedColor = unselectedColor; this.selectedColor = selectedColor; this.height = height; items = new List<MenuItem>(); selectedItem = null; }
private void SelectPrevItem() { int index = items.IndexOf(selectedItem); if (index > 0) selectedItem = items[index - 1]; else selectedItem = items[items.Count - 1]; }
private void SelectNextItem() { int index = items.IndexOf(selectedItem); if (index < items.Count - 1) selectedItem = items[index + 1]; else selectedItem = items[0]; }