public GameWindow(int width, int height) { EngineGlobals.Init(); CameraManager.Init(); this.RendererItem = RegistryManager.RootItem.AddDirectoryChild("Renderer"); this.RendererItem.AddChild(new RegistryMethod("Exit", this.RendererItem, new RegistryMethod.InvokeMethod(Exit))); this.NWindow = new Tier2NativeWindow(width, height); }
public GameWindow(int width, int height) { EngineGlobals.Init(); CameraManager.Init(); this.RendererItem = RegistryManager.RootItem.AddDirectoryChild("Renderer"); this.RendererItem.AddChild(new RegistryMethod("Exit", this.RendererItem, new RegistryMethod.InvokeMethod(Exit))); this.NWindow = new Tier2NativeWindow(width, height); }