// Program Menu Functionality public static void MainMenu() { // Program Menu Dialog while (true) { // Checks state of save file FileInfo f = new FileInfo(path); long s1 = f.Length; Console.Clear(); Console.Write("Welcome to \"Escape of the Mole Men.\"" + "\nWould you like to start a new game or continue from a previous save?\n" + "\n1. New Game" + "\n2. Continue\n\n" + "Type a number to make your decision: "); // Saves choice as string variable, normalizes content string gameChoice = Console.ReadLine().Replace(" ", ""); // Starts new game or loads up recent checkpoint using code from Save.txt if (gameChoice == "1") { Console.Clear(); File.WriteAllText(path, String.Empty); Program.Save("1"); Intro.IntroMain(); break; } else if (gameChoice == "2" && s1 != 0) { Console.Clear(); Load(path); break; } else if (gameChoice == "2" && s1 == 0) { Console.Clear(); Console.WriteLine("No saved game currently exists."); Cont(); } } }
// Reads checkpoint code from save file and loads respective scene private static void Load(string path) { string code = File.ReadAllLines(@path).Last(); // Switch statement contains "table of contents" for story to load from switch (code) { case "1": Intro.IntroMain(); break; case "2A": Intro.IntroPart2A(); break; case "2B": Intro.IntroPart2B(); break; default: break; } }