示例#1
0
        bool CheckForEnclosed(Point p)
        {
            bool  _ret      = false;
            Point left      = p;
            Point right     = p;
            bool  rightWall = false;
            bool  leftWall  = false;
            bool  falling   = false;

            //if (this.CurrentBoard.Get(p) == '~')
            //return true;

            while (!leftWall && left.X > this.CurrentBoard.GetMinX() && !falling)
            {
                leftWall = (this.CurrentBoard.Get(left) == '#');
                if (!(p.Down().Y > this.CurrentBoard.GetMaxY() - 1))
                {
                    falling = (this.CurrentBoard.Get(left.Down()) == '.');
                }
                left = left.Left();
            }
            while (!rightWall && right.X < this.CurrentBoard.GetMaxX() && !falling)
            {
                rightWall = (this.CurrentBoard.Get(right) == '#');
                if (!(p.Down().Y > this.CurrentBoard.GetMaxY() - 1))
                {
                    falling = (this.CurrentBoard.Get(right.Down()) == '.');
                }
                right = right.Right();
            }

            if (rightWall && leftWall)
            {
                _ret = true;
            }

            return(_ret);
        }
示例#2
0
        public void Initializer()
        {
            thisExe = System.Reflection.Assembly.GetExecutingAssembly();
            Regex        regex    = new Regex(@"^([xy]{1})={1}([0-9]+), [xy]{1}={1}([0-9]+).{2}([0-9]+)$");
            List <Point> clayList = new List <Point>();
            int          xMin     = 0;
            int          xMax     = 999999;
            int          yMin     = 999;

            using (Stream stream = thisExe.GetManifestResourceStream(resource))
                using (StreamReader reader = new StreamReader(stream))
                {
                    string line;

                    while ((line = reader.ReadLine()) != null)
                    {
                        Match match = regex.Match(line);
                        if (match.Success)
                        {
                            if (match.Groups[1].Value == "x")
                            {
                                int x = Convert.ToInt32(match.Groups[2].Value);

                                for (int i = Convert.ToInt32(match.Groups[3].Value); i <= Convert.ToInt32(match.Groups[4].Value); i++)
                                {
                                    clayList.Add(new Point(x, i));
                                    if (i < yMin)
                                    {
                                        yMin = i;
                                    }
                                }
                            }

                            else if (match.Groups[1].Value == "y")
                            {
                                int y = Convert.ToInt32(match.Groups[2].Value);

                                for (int i = Convert.ToInt32(match.Groups[3].Value); i <= Convert.ToInt32(match.Groups[4].Value); i++)
                                {
                                    clayList.Add(new Point(i, y));
                                    if (y < yMin)
                                    {
                                        yMin = y;
                                    }
                                }
                            }
                        }
                    }
                }
            this.height = clayList.OrderByDescending(o => o.Y).FirstOrDefault().Y + 1;
            xMin        = clayList.OrderBy(o => o.X).FirstOrDefault().X - 2;
            xMax        = clayList.OrderByDescending(o => o.X).FirstOrDefault().X + 2;
            this.width  = xMax - xMin;

            // Setup board size
            currentBoard      = new ModArray2D <char>(width, height, xMin, 0);
            currentBoard.yMin = yMin;

            // Fill board with sand
            currentBoard.Populate('.');

            // Populate spring
            Point springPoint = new Point(500, 0);

            currentBoard.Set(500, 0, '+');
            this.Cursors.Add(springPoint.Down());

            // Setup clay
            foreach (Point p in clayList)
            {
                currentBoard.Set(p.X, p.Y, '#');
            }

            this.pixelHeight = form.pbGameBoard.Size.Height / this.RowsToDisplay;
            this.pixelWidth  = form.pbGameBoard.Size.Width / width;
        }
示例#3
0
        void DoWork(ref BackgroundWorker bg)
        {
            // If there are no more cursors, we should be done.
            if (Cursors.Count < 1)
            {
                this.complete = true;
                return;
            }

            List <Point> newCursors = new List <Point>();

            foreach (Point p in Cursors)
            {
                Point down  = p.Down();
                Point up    = p.Up();
                Point left  = p.Left();
                Point right = p.Right();

                bool enclosed = CheckForEnclosed(p);
                bool skip     = false;

                // If the cursor has fallen below MaxY, drop that cursor path
                if (down.Y > this.CurrentBoard.GetMaxY() - 1)
                {
                    this.CurrentBoard.Set(p, '|');
                    skip = true;
                }

                // If there's already water here
                else if (this.CurrentBoard.Get(down) == '|')
                {
                    this.CurrentBoard.Set(p, '|');
                    skip = true;
                }

                // If it's falling through sand unobstructed
                else if (this.CurrentBoard.Get(down) == '.')
                {
                    this.CurrentBoard.Set(p, '|');
                    if (!newCursors.Contains(down) && !Cursors.Contains(down))
                    {
                        newCursors.Add(down);
                    }
                }

                // It hits clay
                else if ((this.CurrentBoard.Get(down) == '#' || this.CurrentBoard.Get(down).IsWet()))
                {
                    this.CurrentBoard.Set(p, '~');

                    while ((this.CurrentBoard.Get(left.Down()) == '#' || this.CurrentBoard.Get(left.Down()).IsWet()) && this.CurrentBoard.Get(left) != '#')
                    {
                        this.CurrentBoard.Set(left, '~');
                        if (this.CurrentBoard.Get(left.Left()) == '.' || this.CurrentBoard.Get(left.Left()) == '|')
                        {
                            left = left.Left();
                        }
                        else
                        {
                            break;
                        }
                    }

                    while ((this.CurrentBoard.Get(right.Down()) == '#' || this.CurrentBoard.Get(right.Down()).IsWet()) && this.CurrentBoard.Get(right) != '#')
                    {
                        this.CurrentBoard.Set(right, '~');
                        if (this.CurrentBoard.Get(right.Right()) == '.' || this.CurrentBoard.Get(right.Right()) == '|')
                        {
                            right = right.Right();
                        }
                        else
                        {
                            break;
                        }
                    }


                    if (this.CurrentBoard.Get(right.Down()) == '.')
                    {
                        Point tmpLeft = right.Left();
                        this.CurrentBoard.Set(p, '|');
                        if (!newCursors.Contains(right))
                        {
                            newCursors.Add(right);
                        }
                        while (this.CurrentBoard.Get(tmpLeft).IsWet())
                        {
                            this.CurrentBoard.Set(tmpLeft, '|');
                            tmpLeft = tmpLeft.Left();
                        }
                    }

                    if (this.CurrentBoard.Get(left.Down()) == '.')
                    {
                        Point tmpRight = left.Right();
                        this.CurrentBoard.Set(p, '|');
                        if (!newCursors.Contains(left))
                        {
                            newCursors.Add(left);
                        }
                        while (this.CurrentBoard.Get(tmpRight).IsWet())
                        {
                            this.CurrentBoard.Set(tmpRight, '|');
                            tmpRight = tmpRight.Right();
                        }
                    }

                    if (enclosed && !skip)
                    {
                        if (!newCursors.Contains(up))
                        {
                            newCursors.Add(up);
                        }
                    }
                }
            }

            Cursors.Clear();
            Cursors = new List <Point>(newCursors);
            if (Cursors.Count() > 0)
            {
                CurrentLine = Cursors.OrderByDescending(o => o.Y).First().Y;
            }

            if (Visualization)
            {
                SetupBoardVisual();
                //Thread.Sleep(1);
            }
        }