/// <summary> /// Called when the script is being destroyed. /// </summary> private void OnDestroy() { Plugin.Log?.Debug($"{name}: OnDestroy()"); if (Instance == this) { Instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null. } }
// These methods are automatically called by Unity, you should remove any you aren't using. #region Monobehaviour Messages /// <summary> /// Only ever called once, mainly used to initialize variables. /// </summary> private void Awake() { // For this particular MonoBehaviour, we only want one instance to exist at any time, so store a reference to it in a static property // and destroy any that are created while one already exists. if (Instance != null) { Plugin.Log?.Warn($"Instance of {GetType().Name} already exists, destroying."); GameObject.DestroyImmediate(this); return; } GameObject.DontDestroyOnLoad(this); // Don't destroy this object on scene changes Instance = this; Plugin.Log?.Debug($"{name}: Awake()"); }