private void SetField(Dictionary <EntityId, List <EntitySnapshot> > shots) { FieldCreator.Reset(); int snapShotCount = 0; foreach (var kvp in shots) { foreach (var snap in kvp.Value) { Position.Snapshot position; if (snap.TryGetComponentSnapshot(out position) == false) { continue; } FieldComponent.Snapshot field; if (snap.TryGetComponentSnapshot(out field) == false) { continue; } FieldCreator.RealizeField(field.TerrainPoints, position.Coords, this.BasePosition); snapShotCount++; } } DebugUtils.LogFormatColor(UnityEngine.Color.red, "FieldWorkerType:{0} RealizeSnapShot.Count:{1}", this.FieldWorkerType, snapShotCount); FieldCreator.RemoveFields(); }
private void SetField(List <EntitySnapshot> snapShots) { FieldCreator.Reset(); foreach (var snap in snapShots) { Position.Snapshot position; if (snap.TryGetComponentSnapshot(out position) == false) { return; } FieldComponent.Snapshot field; if (snap.TryGetComponentSnapshot(out field) == false) { return; } FieldCreator.RealizeField(field.TerrainPoints, position.Coords, this.BasePosition); } FieldCreator.RemoveFields(); }