void Start()
        {
            get = this;

            UpdateMaskKeyword();
            UpdateMaskCountKeyword(1);
        }
        // Use this for initialization
        void Start()
        {
            maskController = GetComponent <Controller_Mask_Sphere>();

            maskController.sphere2.SetActive(false);
            maskController.sphere3.SetActive(false);
            maskController.sphere4.SetActive(false);

            UI_Count(0);
            UI_Invert(false);
        }