void Start()
        {
            get = this;

            UpdateMaskKeyword();
            UpdateMaskCountKeyword(1);
        }
        // Use this for initialization
        void Start()
        {
            maskController = GetComponent <Controller_Mask_Cylinder>();

            maskController.cylinder2.SetActive(false);
            maskController.cylinder3.SetActive(false);
            maskController.cylinder4.SetActive(false);

            UI_Count(0);
            UI_Invert(false);
        }