public override bool Draw(int h, int w, int[,] pixels) { BresenhamLine line = new BresenhamLine(h, w); bool bDrawn = false; //draw a square for the rocket = easier to fill for (int i = 0; i < size; i++) { if (center_of_object.GetPoint().Y + i < h && center_of_object.GetPoint().Y + i > 0 && center_of_object.GetPoint().X > 0 && center_of_object.GetPoint().X + size < w) { bDrawn = true; } line.DrawBresenhamLine(pixels, center_of_object.GetPoint().Y + i, center_of_object.GetPoint().X, center_of_object.GetPoint().Y + i, center_of_object.GetPoint().X + size, color); } return(bDrawn); }
public void OutlineHull(List <BoundaryMove> hull, AdvColor[,] new_pixels) { BresenhamLine line = new BresenhamLine(pixels.GetLength(1), pixels.GetLength(0)); for (int i = 0; i < hull.Count; i++) { BoundaryMove p1 = hull[i]; BoundaryMove p2; if (i == hull.Count - 1) { p2 = hull[0]; } else { p2 = hull[i + 1]; } line.DrawBresenhamLine(new_pixels, p1.X, p1.Y, p2.X, p2.Y, Color.White); } }