// Checks if the current skill tree classes properly inherit from a base class bool IsValidInheritance (SkillTreeBase target) { if (!target.SkillCategory.IsSubclassOf(typeof(SkillCategoryBase))) { return false; } else if (!target.SkillCollection.IsSubclassOf(typeof(SkillCollectionBase))) { return false; } else if (!target.Skill.IsSubclassOf(typeof(SkillBase))) { return false; } return true; }
// Checks if the current skill tree classes properly inherit from a base class bool IsValidInheritance(SkillTreeBase target) { if (!target.SkillCategory.IsSubclassOf(typeof(SkillCategoryBase))) { return(false); } else if (!target.SkillCollection.IsSubclassOf(typeof(SkillCollectionBase))) { return(false); } else if (!target.Skill.IsSubclassOf(typeof(SkillBase))) { return(false); } return(true); }
void UpdateTarget (GameObject go) { if (go != null) { SkillTreeBase skillTree = go.GetComponent<SkillTreeBase>(); if (skillTree) { // Verify inheritance on SkillTree if (IsValidInheritance(skillTree)) { // Assign the new skill tree target = skillTree; sidebar.target = target; camera.Reset(); } else { Debug.LogError("Invalid inheritance for skill classes. Please verify they inherit from proper base classes before proceeding."); } } } Repaint(); }
void UpdateTarget(GameObject go) { if (go != null) { SkillTreeBase skillTree = go.GetComponent <SkillTreeBase>(); if (skillTree) { // Verify inheritance on SkillTree if (IsValidInheritance(skillTree)) { // Assign the new skill tree target = skillTree; sidebar.target = target; camera.Reset(); } else { Debug.LogError("Invalid inheritance for skill classes. Please verify they inherit from proper base classes before proceeding."); } } } Repaint(); }