/// <summary> /// Deprecated Method for adding a new object to the T_Encode EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToT_Encode(T_Encode t_Encode) { base.AddObject("T_Encode", t_Encode); }
/// <summary> /// Create a new T_Encode object. /// </summary> /// <param name="id">Initial value of the id property.</param> /// <param name="video">Initial value of the video property.</param> /// <param name="is_base">Initial value of the is_base property.</param> /// <param name="is_encoded">Initial value of the is_encoded property.</param> /// <param name="input_format">Initial value of the input_format property.</param> /// <param name="quality">Initial value of the quality property.</param> public static T_Encode CreateT_Encode(global::System.Int32 id, global::System.Int32 video, global::System.Boolean is_base, global::System.Boolean is_encoded, global::System.String input_format, global::System.Int32 quality) { T_Encode t_Encode = new T_Encode(); t_Encode.id = id; t_Encode.video = video; t_Encode.is_base = is_base; t_Encode.is_encoded = is_encoded; t_Encode.input_format = input_format; t_Encode.quality = quality; return t_Encode; }