/// <summary>
 /// Deprecated Method for adding a new object to the T_Encode EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToT_Encode(T_Encode t_Encode)
 {
     base.AddObject("T_Encode", t_Encode);
 }
 /// <summary>
 /// Create a new T_Encode object.
 /// </summary>
 /// <param name="id">Initial value of the id property.</param>
 /// <param name="video">Initial value of the video property.</param>
 /// <param name="is_base">Initial value of the is_base property.</param>
 /// <param name="is_encoded">Initial value of the is_encoded property.</param>
 /// <param name="input_format">Initial value of the input_format property.</param>
 /// <param name="quality">Initial value of the quality property.</param>
 public static T_Encode CreateT_Encode(global::System.Int32 id, global::System.Int32 video, global::System.Boolean is_base, global::System.Boolean is_encoded, global::System.String input_format, global::System.Int32 quality)
 {
     T_Encode t_Encode = new T_Encode();
     t_Encode.id = id;
     t_Encode.video = video;
     t_Encode.is_base = is_base;
     t_Encode.is_encoded = is_encoded;
     t_Encode.input_format = input_format;
     t_Encode.quality = quality;
     return t_Encode;
 }