private HiveLike SpawnHiveLikeCluster(int hiveCount, Map map) { ; IntVec3 loc = DropCellFinder.RandomDropSpot(map); ThingDef_HiveLike thingDef = (ThingDef_HiveLike)this.def.mechClusterBuilding; HiveLike hivelike = (HiveLike)ThingMaker.MakeThing(thingDef, null); GenSpawn.Spawn(ThingMaker.MakeThing(hivelike.OfTunnel, null), loc, map); hivelike.SetFaction(hivelike.OfFaction, null); IncidentWorker_Hivelike.SpawnItemInstantly(hivelike); for (int i = 0; i < hiveCount - 1; i++) { HiveLike hivelike2; CompSpawnerHiveLikes c = hivelike.GetComp <CompSpawnerHiveLikes>(); if (hivelike.Spawned && hivelike.GetComp <CompSpawnerHiveLikes>().TrySpawnChildHiveLike(true, out hivelike2)) { IncidentWorker_Hivelike.SpawnItemInstantly(hivelike2); hivelike = hivelike2; } } return(hivelike); }