示例#1
0
        private void AdvancedParent()
        {
            if (!MakerAPI.InsideAndLoaded)
            {
                return;
            }

            if (AdditionalAccessoryAdvancedParentUI.Instance.enabled)
            {
                AdditionalAccessoryAdvancedParentUI.Hide();
            }
            else
            {
                int currentSlot = AccessoriesApi.SelectedMakerAccSlot;
                AdditionalAccessoryControlsController aacController = MakerAPI.GetCharacterControl().gameObject.GetComponent <AdditionalAccessoryControlsController>();
                AdditionalAccessoryAdvancedParentUI.Show(aacController.SlotData[currentSlot], MakerAPI.GetCharacterControl());
            }
        }
示例#2
0
        // Handle Maker Acc Slot Change
        private void UpdateUI(object sender, AccessorySlotEventArgs args)
        {
            if (args.SlotIndex >= 0)
            {
#if DEBUG
                Log.LogInfo($"Changing Displayed Slot to {args.SlotIndex}");
#endif
                AdditionalAccessoryControlsController aacController = MakerAPI.GetCharacterControl().gameObject.GetComponent <AdditionalAccessoryControlsController>();

                if (args.SlotIndex >= aacController.SlotData.Length)
                {
#if DEBUG
                    Log.LogInfo($"New Slot Added: {args.SlotIndex}");
#endif
                    aacController.AddOrUpdateSlot(args.SlotIndex, AdditionalAccessorySlotData.EmptySlot(args.SlotIndex));
                }

                if (aacController.SlotData[args.SlotIndex] != null && !aacController.SlotData[args.SlotIndex].IsEmpty)
                {
#if DEBUG
                    Log.LogInfo($"New Slot Set: {aacController.SlotData[args.SlotIndex]}");
#endif
                    AdditionalAccessoryUI.Change(aacController.SlotData[args.SlotIndex], aacController.ChaControl);
                    advancedParentLabel.Text = $"Adv Parent: {aacController.SlotData[args.SlotIndex].AdvancedParentShort}";
                    AdditionalAccessoryAdvancedParentUI.Change(aacController.SlotData[args.SlotIndex], aacController.ChaControl);
                }
                else
                {
#if DEBUG
                    Log.LogInfo("No Slot Data or Slot Empty.");
#endif
                    advancedParentLabel.Text = "Adv Parent: None";
                    AdditionalAccessoryUI.Hide();
                    AdditionalAccessoryAdvancedParentUI.Hide();
                }
            }
        }