示例#1
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Executes in two distinct scenarios.
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        /// ------------------------------------------------------------------------------------
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                if (m_fileMaker != null)
                {
                    m_fileMaker.Dispose();
                }
                if (m_myCtrl != null)
                {
                    m_myCtrl.Dispose();
                }
                if (m_myDlg != null)
                {
                    m_myDlg.Dispose();
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_fileMaker   = null;
            m_myCtrl      = null;
            m_myDlg       = null;
            m_ccFileName  = null;
            m_mapFileName = null;

            base.Dispose(disposing);
        }
        /// <summary>
        /// Clean up after running all the tests.
        /// </summary>
        public override void FixtureTeardown()
        {
            EncConverters encConverters;

            // Dispose managed resources here.
            if (m_myCtrl != null)
            {
                encConverters = m_myCtrl.Converters;
                m_myCtrl.Dispose();
                m_myCtrl = null;
            }
            else
            {
                encConverters = new EncConverters();
            }

            if (m_myDlg != null)
            {
                m_myDlg.Dispose();
                m_myDlg = null;
            }

            try
            {
                // Delete any temp files that have been created.
                if (!String.IsNullOrEmpty(m_ccFileName))
                {
                    File.Delete(m_ccFileName);
                    m_ccFileName = null;
                }
                if (!String.IsNullOrEmpty(m_mapFileName))
                {
                    File.Delete(m_mapFileName);
                    m_mapFileName = null;
                }
                if (!String.IsNullOrEmpty(m_bogusFileName))
                {
                    File.Delete(m_bogusFileName);
                    m_bogusFileName = null;
                }
            }
            catch
            {
                // for some reason deleting the temporary files occasionally fails - not sure
                // why. If this happens we just ignore it and continue.
            }

            // Remove any encoding converters that we may have created during this test run.
            RemoveTestConverters(encConverters, "Installed mappings after test teardown:");

            base.FixtureTeardown();
        }