private static void Main() { var turkey = new WildTurkey(); var duck = new MallardDuck(); var adapter = new TurkeyAdapter(turkey); var duckadapter = new DuckAdapter(duck); Tester(adapter); Tester(duckadapter); }
static void Main(string[] args) { var duck = new MallardDuck(); var turkey = new WildTurkey(); var l = new List <IDuck>(); l.Add(duck); l.Add(new TurkeyAdapter(turkey)); foreach (var duckyDuck in l) { duckyDuck.Fly(); } }
static void DuckTestDrive() { IDuck duck = new MallardDuck(); var turkey = new WildTurkey(); IDuck turkeyAdapter = new TurkeyAdapter(turkey); System.Console.WriteLine("Turkey says........."); turkey.Gobble(); turkey.Fly(); System.Console.WriteLine("Duck says........."); TestDuck(duck); System.Console.WriteLine("TurkeyAdapter says........."); TestDuck(turkeyAdapter); }
static void Main(string[] args) { MallardDuck duck = new MallardDuck(); WildTurkey turkey = new WildTurkey(); IDuck turkeyAdapter = new TurkeyAdapter(turkey); Console.WriteLine("The turkey says..."); turkey.Gobble(); turkey.Fly(); Console.WriteLine("\nThe duck says..."); TestDuck(duck); Console.WriteLine("\nThe adapted turkey says..."); TestDuck(turkeyAdapter); }
static void Main(string[] args) { MallardDuck duck = new MallardDuck(); WildTurkey turkey = new WildTurkey(); Duck adapter = new TurkeyAdapter(turkey); Console.WriteLine("The turkey says..."); turkey.Google(); turkey.fly(); Console.WriteLine("The duck says..."); duck.quack(); duck.fly(); Console.WriteLine("The adapter says ..."); adapter.quack(); adapter.fly(); Console.ReadKey(); }
static void Main(string[] args) { MallardDuck duck = new MallardDuck(); WildTurkey turkey = new WildTurkey(); Console.WriteLine("The turkey says :"); turkey.Gobble(); turkey.Fly(); Console.WriteLine("The duck says"); duck.Quack(); duck.Fly(); TurkeyAdapter adapter = new TurkeyAdapter(turkey); adapter.Quack(); adapter.Fly(); }
static void Main(string[] args) { var duck = new MallardDuck(); var turkey = new WildTurkey(); var turkeyAdapter = new TurkeyAdapter(turkey); Console.WriteLine("The turkey says: "); turkey.Gobble(); turkey.Fly(); Console.WriteLine("\nThe Duck says: "); duck.Quack(); duck.Fly(); Console.WriteLine("\nThe turkeyAdapter says:"); testDuck(turkeyAdapter); }
static void Main(string[] args) { MallardDuck duck = new MallardDuck(); WildTurkey turkey = new WildTurkey(); IDuck turkeyAdapter = new TrukeyAdapter(turkey); duck.Fly(); duck.Quack(); turkey.Fly(); turkey.Gobble(); turkeyAdapter.Fly(); turkeyAdapter.Quack(); Console.ReadKey(); }
static void Main(string[] args) { MallardDuck duck = new MallardDuck(); WildTurkey turkey = new WildTurkey(); Duck turkeyAdapter = new TurkeyAdapter(turkey); System.Console.WriteLine("The Turkey says..."); System.Console.WriteLine(turkey.Gobble()); System.Console.WriteLine(turkey.Fly()); System.Console.WriteLine("\n The Duck says..."); testDuck(duck); System.Console.WriteLine("\n The TurkeyAdapter says..."); testDuck(turkeyAdapter); System.Console.ReadKey(); }
static void Main(string[] args) { MallardDuck duck = new MallardDuck(); WildTurkey turkey = new WildTurkey(); var turkeyAdapter = new TurkeyAdapter(turkey); Console.WriteLine("The Turkey says......."); turkey.gobble(); turkey.fly(); Console.WriteLine("The Duck says......."); testDuck(duck); Console.WriteLine("The TurkeyAdapter says..."); testDuck(turkeyAdapter); Console.ReadLine(); }
static void Main(string[] args) { var duck = new MallardDuck(); var turkey = new WildTurkey(); var turkeyAdapter = new TurkeyAdapter(turkey); Console.WriteLine("The Turkey says..."); turkey.Gobble(); turkey.Fly(); Console.WriteLine("The Duck says..."); TestDuck(turkeyAdapter); var duckAdapter = new DuckAdapter(duck); TestTurkey(duckAdapter); }
static void Main(string[] args) { //Mallard duck is the target class which is derived from IDuck //WildTurkey is the adaptee derived from ITurkey //TurkeyAdapter is the adapter which adapts to IDuck which client knows so implements IDuck //But since the behaviour is of type WildTurkey an instance of WildTurkey is passed in the constuctor. /*If we have a third party API and client does not know about these api's then we can come up with the class * which is derived from the class known to the client and provide a constructor which takes the third party API instance * Each of the methods in the known class will be modified to call the third pary api.*/ Console.WriteLine("\nThis is Mallard actions:"); IDuck mallardDuck = new MallardDuck(); mallardDuck.Quack(); mallardDuck.Fly(); Console.WriteLine("\nThis is Wild Turkey actions:"); ITurkey wildTurkey = new WildTurkey(); wildTurkey.Gobble(); wildTurkey.Fly(); \ IDuck turkeyAdapter = new TurkeyAdapter(wildTurkey); Console.WriteLine("\nThis is Duck Adapter actions:"); TestDuck(turkeyAdapter); DuckAdapter duckAdapter = new DuckAdapter(mallardDuck); Console.WriteLine("\nThis is Turkey Adapter actions:"); TestDuck(duckAdapter); IDuck classAdapter = new ClassAdapter(wildTurkey); Console.WriteLine("\nThis is class Adapter actions:"); TestDuck(classAdapter); Console.ReadLine(); }
static void Main(string[] args) { IDuck mallardDuck = new MallardDuck(); mallardDuck.Fly(); mallardDuck.Quack(); ITurkey swedenTurkey = new SwedenTurkey(); swedenTurkey.Fly(); swedenTurkey.Gobble(); TurkeyToDuckAdapter turkeyDisquisedAsDuck = new TurkeyToDuckAdapter(swedenTurkey); turkeyDisquisedAsDuck.Fly(); turkeyDisquisedAsDuck.Quack(); DuckToTurkeyAdapter duckDisquisedAsTurkey = new DuckToTurkeyAdapter(mallardDuck); duckDisquisedAsTurkey.Fly(); duckDisquisedAsTurkey.Gobble(); Console.ReadLine(); }