示例#1
0
        /// <summary>
        /// Cast the specified glyph. Return true if glyph is not null.
        /// </summary>
        /// <param name="glyph">Glyph.</param>
        public bool Cast(Glyph glyph)
        {
            //Debug.Log("Cast Glyph:   "+ glyph.ToString());
            castedGlyph = glyph;
            if (castedGlyph == null)
            {
                return(false);
            }

            if (method == null)
            {
                Method = Method;
            }
            if (method != null && targetGlyphSet != null)
            {
                GlyphMatch match;
                int        index = method.MultiMatch(castedGlyph, targetGlyphSet, out match);
                currentMatch = (index != -1 ? match : null);
                if (OnGlyphCast != null)
                {
                    OnGlyphCast.Invoke(index, match);
                }
            }
            return(true);
        }
        /// <summary>
        /// Try to match the specified glyphs. Returns null if the match fails.
        /// </summary>
        /// <param name="src">Source.</param>
        /// <param name="tgt">Target.</param>
        public override GlyphMatch Match(Glyph src, Glyph tgt)
        {
//            Debug.Log("GetDifference: " + src.name + " ~ " + tgt.name);
            int[] indexMatch = MatchStrokes(src, tgt);

            if (indexMatch == null)
            {
                return(null);                   //failed
            }
            GlyphMatch.StrokeMatch[] matches = new GlyphMatch.StrokeMatch[indexMatch.Length];
            for (int i = 0; i < indexMatch.Length; i++)
            {
                int j = indexMatch[i];
                matches[i] = matchMatrix[i, j];
            }
            float costSum = 0, weight = 0;

            foreach (GlyphMatch.StrokeMatch sm in matches)
            {
                costSum += sm.cost; weight += sm.weight;
            }
            GlyphMatch result = new GlyphMatch(src, tgt, matches, Mathf.Sqrt(costSum / weight), threshold);

            src         = null; tgt = null; //matches = null;
            matchMatrix = null; error = null;
            return(result);
        }
示例#3
0
        /// <summary>
        /// Try to match a glyph with the current targets and get the best match.
        /// </summary>
        /// <returns>The index of the best match, or -1 if there is no match.</returns>
        /// <param name="src">Source.</param>
        /// <param name="bestMatch">Best match info, or null if there is no match.</param>
        public virtual int MultiMatch(Glyph src, out GlyphMatch bestMatch)
        {
            bestMatch = null;
            if (targets == null || targetGlyphCoefficients == null || targetGlyphCoefficients.Length != targets.Length)
            {
                return(-1);
            }

//            Debug.Log("Src coeffs:");
            Vector2[][] srcGlyphCoeffs = new Vector2[src.Length][];
            for (int s = 0; s < src.Length; s++)
            {
                srcGlyphCoeffs[s] = legendreGenerator.Compute(src[s]);
            }

            float bestDiff  = float.PositiveInfinity;
            int   bestIndex = -1;

            for (int targetIndex = 0; targetIndex < targets.Length; targetIndex++)
            {
                if (targetGlyphCoefficients[targetIndex] == null)
                {
                    continue;
                }
                int[]      indexMatch = MatchStrokes(srcGlyphCoeffs, targetGlyphCoefficients[targetIndex]);
                GlyphMatch match      = FinalizeMatch(src, targets[targetIndex], indexMatch);
                if (match != null && match.Cost < bestDiff)
                {
                    bestDiff  = match.Cost;
                    bestIndex = targetIndex;
                    bestMatch = match;
                }
            }
            return(bestIndex);
        }
示例#4
0
 /// <summary>
 /// Set targets, then try to match a glyph with them and get the best match.
 /// </summary>
 /// <returns>The index of the best match, or -1 if there is no match.</returns>
 /// <param name="src">Source.</param>
 /// <param name="targets">Targets.</param>
 /// <param name="bestMatch">Best match info, or null if there is no match.</param>
 public override int MultiMatch(Glyph src, Glyph[] targets, out GlyphMatch bestMatch)
 {
     if (this.targets != targets)
     {
         SetTargets(targets);
     }
     return(MultiMatch(src, out bestMatch));
 }
示例#5
0
 public void GlyphCastResult(int index, AdVd.GlyphRecognition.GlyphMatch match)
 {
     if (match == null || match.Cost > match.Threshold)
     {
         result.text = "Match not found";
     }
     else
     {
         result.text = match.target.name;
     }
 }
示例#6
0
        protected virtual GlyphMatch FinalizeMatch(Glyph src, Glyph tgt, int[] indexMatch)
        {
            if (indexMatch == null)
            {
                return(null);                   //failed
            }
            GlyphMatch.StrokeMatch[] matches = new GlyphMatch.StrokeMatch[indexMatch.Length];
            for (int i = 0; i < indexMatch.Length; i++)
            {
                int j = indexMatch[i];
                srcStroke  = src[i]; tgtStroke = tgt[j];
                matches[i] = GetStrokeMatch(error[i, j], directMatch[i, j]);// matchMatrix[i, j];

                if (matches[i] == null)
                {
                    return(null);
                }
//				if (matches[i]==null){
//					Debug.Log ("Match "+i+"-"+j+" failed.");
//					return null;
//				}
//				else{
//	                float meanCost = (float)Math.Sqrt(matches[i].cost / matches[i].weight);
//	                Debug.Log("MeanCost(" + i + "," + j + "): " + matches[i].cost + " / " + matches[i].weight + " (" + meanCost + ")");
//				}
            }
            srcStroke = null; tgtStroke = null;

            float costSum = 0, weight = 0;

            foreach (GlyphMatch.StrokeMatch sm in matches)
            {
                costSum += sm.cost; weight += sm.weight;
            }
            GlyphMatch result = new GlyphMatch(src, tgt, matches, Mathf.Sqrt(costSum / weight), threshold);

            src         = null; tgt = null;
            directMatch = null; error = null;
            return(result);
        }
示例#7
0
        /// <summary>
        /// Try to match a glyph with multiple targets and get the best match.
        /// </summary>
        /// <returns>The index of the best match, or -1 if there is no match.</returns>
        /// <param name="src">Source.</param>
        /// <param name="targets">Targets.</param>
        /// <param name="bestMatch">Best match info, or null if there is no match.</param>
        public virtual int MultiMatch(Glyph src, Glyph[] targets, out GlyphMatch bestMatch)
        {
            float bestDiff  = float.PositiveInfinity;
            int   bestIndex = -1;

            bestMatch = null;
            for (int targetIndex = 0; targetIndex < targets.Length; targetIndex++)
            {
                Glyph target = targets[targetIndex];
                if (target == null)
                {
                    continue;
                }
                GlyphMatch match = Match(src, target);

                if (match != null && match.Cost < bestDiff)
                {
                    bestDiff  = match.Cost;
                    bestIndex = targetIndex;
                    bestMatch = match;
                }
            }
            return(bestIndex);
        }