internal override string Generate(Random random) { if (this == RECompiler.InvalidNode) { //select a character int pos = random.Next(mNodeText.Length); //generate any other character using a negative SetNode RESetNode others = new RESetNode(false); others.AddChars(mNodeText[pos].ToString()); //replace the character char backup = mNodeText[pos]; mNodeText[pos] = others.Generate(random)[0]; string result = mNodeText.ToString(); //if this node is repeated it needs to be cleaned up for the next call mNodeText[pos] = backup; return(result); } else { return(mNodeText.ToString()); } }
//Compile \d \D \s \S etc. internal RENode CompileSimpleMacro(char c) { RENode node = null; RESetNode set = null; if (@"[]{}()*-+.?\|".Contains(c.ToString())) { return(new RETextNode(c.ToString())); } switch (c) { case 'd': // [0-9] node = set = new RESetNode(true); set.AddRange('0', '9'); break; case 'D': // [^0-9] node = set = new RESetNode(false); set.AddRange('0', '9'); break; case 's': node = set = new RESetNode(true); set.AddChars(" \r\n\f\v\t"); break; case 'S': node = set = new RESetNode(false); set.AddChars(" \r\n\f\v\t"); break; case 'w': // [a-zA-Z0-9_] node = set = new RESetNode(true); set.AddRange('a', 'z'); set.AddRange('A', 'Z'); set.AddRange('0', '9'); set.AddChars("_"); break; case 'W': // [^a-zA-Z0-9_] node = set = new RESetNode(false); set.AddRange('a', 'z'); set.AddRange('A', 'Z'); set.AddRange('0', '9'); set.AddChars("_"); break; case 'f': node = new RETextNode("\f"); break; case 'n': node = new RETextNode("\n"); break; case 'r': node = new RETextNode("\r"); break; case 't': node = new RETextNode("\t"); break; case 'v': node = new RETextNode("\v"); break; case 'A': case 'Z': case 'z': node = new RETextNode(String.Empty); break; default: AssertParse(false, "Invalid escape."); break; } return(node); }