private void ReloadAndPlay(AEScriptRunner obj)
        {
            obj.UseLiveScript();
            obj.Kill();
            obj.Load();

            // Add delay to compensate script loading time
            var action = AE.Sequence(
                AE.Delay(0.5f),
                AE.Script(() => obj.Play())
                );

            if (obj.Unscaled)
            {
                action.PlayUnscaled();
            }
            else
            {
                action.Play();
            }
        }
 private void Kill(AEScriptRunner obj)
 {
     obj.Kill();
 }