/// <summary> /// 收集碰撞依赖 /// </summary> /// <param name="colliders"></param> /// <param name="list"></param> public static void CollectColliderDependencies(List <MeshCollider> colliders, List <ResDepBase> list) { // 碰撞 { var dep = ResDepColliderMesh.CollectDependencies(colliders); if (null != dep) { list.Add(dep); } } }